Initial Commit - Lesson 31 (Commit #1)
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "GameLiftMetricsTypes.h"
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namespace Aws {
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namespace GameLift {
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namespace Metrics {
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/**
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* Server time-step in milliseconds.
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*
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* This is the time between consecutive ticks.
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*
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* When the server is under performing, this will exceed the target tick rate,
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* otherwise it should hover in its vicinity.
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*
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* To compute the tick rate, compute the reciprocal: (1000 / server_delta_time)
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*/
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GAMELIFT_METRICS_DECLARE_TIMER(
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MetricGameDeltaTime, "server_delta_time",
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Aws::GameLift::Metrics::Server,
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Aws::GameLift::Metrics::SampleAll(),
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Aws::GameLift::Metrics::Percentiles(0.5, 0.9, 0.95)
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);
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/**
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* The time it takes to process a single tick.
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*
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* A subset of delta time.
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* server_tick_time <= server_delta_time at all times. Typically (much) smaller.
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*
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* This is the time it takes to actually process the tick. The remaining
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* time-step duration is spent waiting for the next tick.
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*/
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GAMELIFT_METRICS_DECLARE_TIMER(
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MetricGameTickTime, "server_tick_time",
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Aws::GameLift::Metrics::Server,
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Aws::GameLift::Metrics::SampleAll(),
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Aws::GameLift::Metrics::Percentiles(0.5, 0.9, 0.95)
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);
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/**
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* The time it takes to process the world update.
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*
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* A subset of tick time.
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*
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* This is the time it takes to process the Actors and Blueprints in the
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* currently loaded Map. The remainder of server_tick_time is spent in
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* other engine subsystems like network replication or physics.
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*
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* Only available in Debug or Development builds, or Shipping builds with
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* USE_FORCE_STATS=1.
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*/
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GAMELIFT_METRICS_DECLARE_TIMER(
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MetricWorldTickTime,
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"server_world_tick_time",
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Aws::GameLift::Metrics::Server,
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Aws::GameLift::Metrics::SampleAll(),
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Aws::GameLift::Metrics::Percentiles(0.5, 0.9, 0.95)
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);
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}
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}
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}
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