Initial Commit - Lesson 31 (Commit #1)

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Norman Lansing
2026-02-24 22:39:26 -05:00
commit 9591e7f503
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "GameLiftMetricsTypes.h"
namespace Aws {
namespace GameLift {
namespace Metrics {
/**
* Server time-step in milliseconds.
*
* This is the time between consecutive ticks.
*
* When the server is under performing, this will exceed the target tick rate,
* otherwise it should hover in its vicinity.
*
* To compute the tick rate, compute the reciprocal: (1000 / server_delta_time)
*/
GAMELIFT_METRICS_DECLARE_TIMER(
MetricGameDeltaTime, "server_delta_time",
Aws::GameLift::Metrics::Server,
Aws::GameLift::Metrics::SampleAll(),
Aws::GameLift::Metrics::Percentiles(0.5, 0.9, 0.95)
);
/**
* The time it takes to process a single tick.
*
* A subset of delta time.
* server_tick_time <= server_delta_time at all times. Typically (much) smaller.
*
* This is the time it takes to actually process the tick. The remaining
* time-step duration is spent waiting for the next tick.
*/
GAMELIFT_METRICS_DECLARE_TIMER(
MetricGameTickTime, "server_tick_time",
Aws::GameLift::Metrics::Server,
Aws::GameLift::Metrics::SampleAll(),
Aws::GameLift::Metrics::Percentiles(0.5, 0.9, 0.95)
);
/**
* The time it takes to process the world update.
*
* A subset of tick time.
*
* This is the time it takes to process the Actors and Blueprints in the
* currently loaded Map. The remainder of server_tick_time is spent in
* other engine subsystems like network replication or physics.
*
* Only available in Debug or Development builds, or Shipping builds with
* USE_FORCE_STATS=1.
*/
GAMELIFT_METRICS_DECLARE_TIMER(
MetricWorldTickTime,
"server_world_tick_time",
Aws::GameLift::Metrics::Server,
Aws::GameLift::Metrics::SampleAll(),
Aws::GameLift::Metrics::Percentiles(0.5, 0.9, 0.95)
);
}
}
}