Initial Commit - Lesson 31 (Commit #1)
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "Tickable.h"
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#include "GameLiftMetricsTypes.h"
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#include "NetworkStats.h"
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#include "MemoryStats.h"
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namespace Aws {
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namespace GameLift {
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namespace Metrics {
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GAMELIFT_METRICS_DECLARE_GAUGE(MetricServerUp, "server_up", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll());
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}
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}
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}
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class FTickableCollector : public FTickableGameObject
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{
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public:
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FTickableCollector(bool bComputeFallbackGameThreadTime)
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: bComputeFallbackGameThreadTime(bComputeFallbackGameThreadTime) {}
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// FTickableGameObject
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virtual void Tick(float) override;
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virtual bool IsTickable() const override { return true; }
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virtual bool IsTickableWhenPaused() const override { return true; }
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virtual bool IsTickableInEditor() const override { return false; }
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virtual ETickableTickType GetTickableTickType() const override { return ETickableTickType::Always; }
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virtual TStatId GetStatId() const override;
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// ~FTickableGameObject
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private:
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bool bComputeFallbackGameThreadTime = false;
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FNetworkStats NetworkStats;
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FMemoryStats MemoryStats;
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};
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