Initial Commit - Lesson 31 (Commit #1)
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "MemoryStats.h"
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#include "Engine.h"
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#include "EngineStats.h"
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namespace Aws {
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namespace GameLift {
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namespace Metrics {
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryPhysicalTotal);
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryPhysicalAvailable);
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryPhysicalUsed);
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryVirtualTotal);
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryVirtualAvailable);
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GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryVirtualUsed);
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}
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}
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}
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void FMemoryStats::Collect()
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{
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auto MemoryStats = FPlatformMemory::GetStats();
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryPhysicalTotal, MemoryStats.TotalPhysical);
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryPhysicalAvailable, MemoryStats.AvailablePhysical);
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryPhysicalUsed, MemoryStats.UsedPhysical);
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryVirtualTotal, MemoryStats.TotalVirtual);
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryVirtualAvailable, MemoryStats.AvailableVirtual);
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GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryVirtualUsed, MemoryStats.UsedVirtual);
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}
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