Initial Commit - Lesson 31 (Commit #1)
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "GameLiftMetricsConfig.h"
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const UGameLiftMetricsConfig& UGameLiftMetricsConfig::Get()
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{
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UGameLiftMetricsConfig* CDO = Cast<UGameLiftMetricsConfig>(StaticClass()->GetDefaultObject());
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check(IsValid(CDO));
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return *CDO;
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}
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