Initial Commit - Lesson 31 (Commit #1)
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/*
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0
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*/
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using UnrealBuildTool;
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public class GameLiftMetrics : ModuleRules
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{
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public GameLiftMetrics(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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bEnableExceptions = true;
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bUseRTTI = false;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"GameLiftServerSDK",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Core",
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"Engine",
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"Sockets",
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"Networking",
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}
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);
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}
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}
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