Find of Create Game Session Endpoint
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@@ -46,4 +46,6 @@ SoundCueCookQualityIndex=-1
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/StartupMap.StartupMap
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GameDefaultMap=/Game/Maps/StartupMap.StartupMap
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GlobalDefaultGameMode=/Script/FPSTemplate.ShooterGameModeBase
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GlobalDefaultServerGameMode=/Script/FPSTemplate.ShooterGameModeBase
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@@ -33,7 +33,7 @@ void ADS_GameMode::BeginPlay()
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void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
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{
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Super::InitGame(MapName, Options, ErrorMessage);
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UE_LOGFMT(LogTemp, Error, "We got into InitGame of ADS_GameMode");
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#if WITH_GAMELIFT
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CachedCommandLine = FCommandLine::Get();
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@@ -5,5 +5,7 @@ namespace DedicatedServersTags
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namespace GameSessionsAPI
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{
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API")
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(FindOrCreateGameSession, "DedicatedServersTags.GameSessionsAPI.FindOrCreateGameSession", "Retrieves an active game session, creating one if one doesn't exist.")
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}
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}
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@@ -8,5 +8,6 @@ namespace DedicatedServersTags
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namespace GameSessionsAPI
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{
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(FindOrCreateGameSession)
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}
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}
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