Lesson 59 - Game Sessions API Data Asset
This commit is contained in:
49
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
generated
49
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
generated
@@ -118,10 +118,8 @@
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<component name="ChangeListManager">
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<change beforePath="$PROJECT_DIR$/Content/DedicatedServers/APITest/UI/WBP_APITestOverlay.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/DedicatedServers/APITest/UI/WBP_APITestOverlay.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestOverlay.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestOverlay.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/Public/UI/API/ListFleets/ListFleetsBox.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/Public/UI/API/ListFleets/ListFleetsBox.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestOverlay.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestOverlay.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/Public/UI/HTTP/HTTPRequestManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/Public/UI/HTTP/HTTPRequestManager.h" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -141,13 +139,17 @@
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.Build.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/Data/API/APIData.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/Game/DS_GameMode.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/GameplayTags/DedicatedServerTags.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/API/ListFleets/FleetId.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/API/ListFleets/ListFleetsBox.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestManager.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/HTTP/HTTPRequestManager.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/Data/API/APIData.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/Game/DS_GameMode.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/GameplayTags/DedicatedServerTags.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/API/ListFleets/ListFleetsBox.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestHUD.h" root0="FORCE_HIGHLIGHTING" />
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@@ -175,25 +177,25 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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"keyToString": {
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.typescript.service.memoryLimit.init": "true",
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"Uproject.FPSTemplate.executor": "Run",
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"git-widget-placeholder": "new/API__Gateway__v2",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "ml.llm.AcpAgentsConfigurable",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent">{
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"keyToString": {
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"ModuleVcsDetector.initialDetectionPerformed": "true",
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"RunOnceActivity.MCP Project settings loaded": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.typescript.service.memoryLimit.init": "true",
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"Uproject.FPSTemplate.executor": "Run",
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"git-widget-placeholder": "new/API__Gateway__v2",
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"ignore.virus.scanning.warn.message": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "ml.llm.AcpAgentsConfigurable",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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}</component>
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<component name="RunManager" selected="Uproject.FPSTemplate">
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<configuration name="UnrealAndroidFileTool: UAFT-linux-x64" type="DotNetMsBuildPublish" factoryName="Publish to IIS">
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<riderPublish publish_profile="UAFT-linux-x64.pubxml" pubxml_path="$PROJECT_DIR$/../../UE_5_7_3/Engine/Source/Programs/UnrealAndroidFileTool/Properties/PublishProfiles/UAFT-linux-x64.pubxml" uuid_high="7955553615007426355" uuid_low="1901880150328835101" />
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@@ -64922,7 +64924,8 @@
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<workItem from="1774817723065" duration="6192000" />
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</task>
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<task id="LOCAL-00001" summary="Added in EC2 support and adjusted Anywhere if statement to allow EC2 and to clean uip variable placement.">
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<option name="closed" value="true" />
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