Parsing and error logging complete

This commit is contained in:
Norman Lansing
2026-03-12 07:13:47 -04:00
parent bf2ead5f97
commit 51e89e8613
6 changed files with 161 additions and 113 deletions

View File

@@ -29,28 +29,23 @@ void AShooterGameMode::InitGame(const FString& MapName, const FString& Options,
{ {
Super::InitGame(MapName, Options, ErrorMessage); Super::InitGame(MapName, Options, ErrorMessage);
CachedCommandLine = FCommandLine::Get(); CachedCommandLine = FCommandLine::Get();
GameLiftConfig.ServerPort = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, "port"); GameLiftConfig.ServerPort = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, TEXT("port"));
if (FParse::Param(*CachedCommandLine, TEXT("-glAnywhereFleet"))) if (FParse::Param(*CachedCommandLine, TEXT("glAnywhereFleet")))
{ {
GameLiftConfig.bIsAnywhereFleet = true; UE_LOGFMT(LogShooterGameMode, Log, "Fleet type: Anywhere");
GameLiftConfig.bAllOptionsFound = GetAnywhereFleetParameters(CachedCommandLine);
LogAnywhereFleetParameters();
} }
else else
{ {
GameLiftConfig.bIsAnywhereFleet = false; UE_LOGFMT(LogShooterGameMode, Log, "Fleet type: EC2");
} // TODO: EC2 configuration
if (GameLiftConfig.bIsAnywhereFleet)
{
GetAnywhereFleetParameters(CachedCommandLine);
LogAnywhereFleetParameters();
} }
} }
FString AShooterGameMode::GetSHA256Hash(const FString& InString) FString AShooterGameMode::GetSHA256Hash(const FString& InString)
{ {
// if (InString.IsEmpty()) return TEXT("da39a3ee5e6b4b0d3255bfef95601890afd80709");
if (InString.IsEmpty()) if (InString.IsEmpty())
return TEXT("e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"); return TEXT("e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855");
@@ -69,99 +64,133 @@ FString AShooterGameMode::GetSHA256Hash(const FString& InString)
SHA256_Final(Hash.Signature, &Sha256Context); SHA256_Final(Hash.Signature, &Sha256Context);
return Hash.ToString(); return Hash.ToString();
/*
FSHA1 Sha;
FTCHARToUTF8 Utf8(InString);
Sha.Update((uint8*)Utf8.Get(), Utf8.Length() * sizeof(UTF8CHAR));
Sha.Final();
uint8 Hash[FSHA1::DigestSize];
Sha.GetHash(Hash);
// 40-char hex (SHA1 = 160 bits)
return FString::Printf(TEXT("%08X%08X%08X%08X%08X"),
Hash[0], Hash[1], Hash[2], Hash[3], Hash[4]);
*/
} }
void AShooterGameMode::InitGameLift() void AShooterGameMode::InitGameLift()
{ {
GetAnywhereFleetParameters(CachedCommandLine);
} }
bool AShooterGameMode::GetAnywhereFleetParameters(FString CommandLineString) bool AShooterGameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
{ {
bool bAllAnywhereFleetParametersValid = true; bool bAllAnywhereFleetParametersValid = true;
cmdlineparser::details::FParseResult AuthResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken); GameLiftConfig.AuthTokenResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken);
if (AuthResult.bIsValid) if (!GameLiftConfig.AuthTokenResult.bIsValid) bAllAnywhereFleetParametersValid = false;
{
GameLiftConfig.AuthToken = AuthResult.Value;
#if UE_BUILD_DEBUG
UE_LOGFMT(LogShooterGameMode, Log, "AuthToken loaded: {0}", GameLiftConfig.AuthToken);
#else
UE_LOGFMT(LogShooterGameMode, Log, "AuthToken loaded: HASH - {0}", GetSHA256Hash(GameLiftConfig.AuthToken));
#endif
}
else
{
bAllAnywhereFleetParametersValid = false;
#if UE_BUILD_DEBUG
UE_LOGFMT(LogShooterGameMode, Error, "AuthToken Invalid: {0}", GameLiftConfig.AuthToken);
#else
UE_LOGFMT(LogShooterGameMode, Error, "AuthToken Invalid: HASH - {0}", GetSHA256Hash(GameLiftConfig.AuthToken));
#endif
}
cmdlineparser::details::FParseResult HostIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::HostId); GameLiftConfig.FleetIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::FleetId);
if (HostIdResult.bIsValid) if (!GameLiftConfig.FleetIdResult.bIsValid) bAllAnywhereFleetParametersValid = false;
{
GameLiftConfig.HostId = HostIdResult.Value;
UE_LOGFMT(LogShooterGameMode, Log, "HostId loaded: {0}", GameLiftConfig.HostId);
}
else
{
bAllAnywhereFleetParametersValid = false;
UE_LOGFMT(LogShooterGameMode, Error, "HostId Invalid: {0}", HostIdResult.Value);
}
cmdlineparser::details::FParseResult FleetIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::FleetId); GameLiftConfig.HostIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::HostId);
if (FleetIdResult.bIsValid) if (!GameLiftConfig.HostIdResult.bIsValid) bAllAnywhereFleetParametersValid = false;
{
GameLiftConfig.FleetId = FleetIdResult.Value; GameLiftConfig.WebSocketUrlResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::WebsocketUrl);
UE_LOGFMT(LogShooterGameMode, Log, "FleetId loaded: {0}", FleetIdResult.Value); if (!GameLiftConfig.WebSocketUrlResult.bIsValid) bAllAnywhereFleetParametersValid = false;
}
else
{
bAllAnywhereFleetParametersValid = false;
UE_LOGFMT(LogShooterGameMode, Error, "FleetId Invalid: {0}", GameLiftConfig.HostId);
}
cmdlineparser::details::FParseResult WebSocketUrlResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::WebsocketUrl);
if (WebSocketUrlResult.bIsValid)
{
GameLiftConfig.WebSocketUrl = WebSocketUrlResult.Value;
UE_LOGFMT(LogShooterGameMode, Log, "WebSocketUrl loaded: {0}", WebSocketUrlResult.Value);
}
else
{
bAllAnywhereFleetParametersValid = false;
UE_LOGFMT(LogShooterGameMode, Error, "WebSocketUrl Invalid: {0}", WebSocketUrlResult.Value);
}
return bAllAnywhereFleetParametersValid; return bAllAnywhereFleetParametersValid;
} }
void AShooterGameMode::LogAnywhereFleetParameters() void AShooterGameMode::LogAnywhereFleetParameters()
{ {
// Lambda for getting the token name from token
auto GetTokenName = [](const cmdlineparser::details::FParseResult& Result) -> FString
{
return cmdlineparser::details::CLI_TOKENS[static_cast<int32>(Result.Token)];
};
#if UE_BUILD_DEBUG
const FString AuthDisplay = GameLiftConfig.AuthTokenResult.Value;
#else
const FString AuthDisplay = TEXT("HASH:") + GetSHA256Hash(GameLiftConfig.AuthTokenResult.Value);
#endif
UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters:"); UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters:");
UE_LOGFMT(LogShooterGameMode, Log, "AuthToken: {0}", GameLiftConfig.AuthToken); if (GameLiftConfig.AuthTokenResult.bIsValid)
UE_LOGFMT(LogShooterGameMode, Log, "FleetId: {0}", GameLiftConfig.FleetId); {
UE_LOGFMT(LogShooterGameMode, Log, "HostId: {0}", GameLiftConfig.HostId); UE_LOGFMT(LogShooterGameMode, Log, "AuthToken: {0}", AuthDisplay);
UE_LOGFMT(LogShooterGameMode, Log, "WebsocketUrl: {0}", GameLiftConfig.WebSocketUrl); }
else
{
UE_LOGFMT(
LogShooterGameMode,
Error,
"AuthToken: {0}",
FString::Format(
*GameLiftConfig.AuthTokenResult.ErrorMessage,
{
FStringFormatArg(GetTokenName(GameLiftConfig.AuthTokenResult)),
FStringFormatArg(AuthDisplay)
}
)
);
}
if (GameLiftConfig.FleetIdResult.bIsValid)
{
UE_LOGFMT(LogShooterGameMode, Log, "FleetId: {0}", GameLiftConfig.FleetIdResult.Value);
}
else
{
UE_LOGFMT(
LogShooterGameMode,
Error,
"FleetId: {0}",
FString::Format(
*GameLiftConfig.FleetIdResult.ErrorMessage,
{
FStringFormatArg(GetTokenName(GameLiftConfig.FleetIdResult)),
FStringFormatArg(GameLiftConfig.FleetIdResult.Value)
}
)
);
}
if (GameLiftConfig.HostIdResult.bIsValid)
{
UE_LOGFMT(LogShooterGameMode, Log, "HostId: {0}", GameLiftConfig.HostIdResult.Value);
}
else
{
UE_LOGFMT(
LogShooterGameMode,
Error,
"HostId: {0}",
FString::Format(
*GameLiftConfig.HostIdResult.ErrorMessage,
{
FStringFormatArg(GetTokenName(GameLiftConfig.HostIdResult)),
FStringFormatArg(GameLiftConfig.HostIdResult.Value)
}
)
);
}
if (GameLiftConfig.WebSocketUrlResult.bIsValid)
{
UE_LOGFMT(LogShooterGameMode, Log, "WebSocketUrl: {0}", GameLiftConfig.WebSocketUrlResult.Value);
}
else
{
UE_LOGFMT(
LogShooterGameMode,
Error,
"WebSocketUrl: {0}",
FString::Format(
*GameLiftConfig.WebSocketUrlResult.ErrorMessage,
{
FStringFormatArg(GetTokenName(GameLiftConfig.WebSocketUrlResult)),
FStringFormatArg(GameLiftConfig.WebSocketUrlResult.Value)
}
)
);
}
UE_LOGFMT(LogShooterGameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort); UE_LOGFMT(LogShooterGameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
}
if (GameLiftConfig.bAllOptionsFound)
{
UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters Loaded Successfully....");
}
else
{
UE_LOGFMT(LogShooterGameMode, Error, "Anywhere Fleet Parameters Load FAILED....");
}
}

View File

@@ -40,10 +40,17 @@ cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FStrin
} }
else else
{ {
// TODO: Validation of inputs if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS[static_cast<int32>(Token)]))
{
Result.ErrorCode = details::EErrorCodes::NoError;
Result.bIsValid = true;
}
else
{
Result.ErrorCode = details::EErrorCodes::FailedValidation;
Result.bIsValid = false;
}
Result.Value = ValueOfToken; Result.Value = ValueOfToken;
Result.ErrorCode = details::EErrorCodes::NoError;
Result.bIsValid = true;
} }
} }
@@ -51,7 +58,9 @@ cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FStrin
FString ErrorMessage = details::ERROR_MESSAGES[static_cast<int32>(Result.ErrorCode)]; FString ErrorMessage = details::ERROR_MESSAGES[static_cast<int32>(Result.ErrorCode)];
FString TokenName = details::CLI_TOKENS[static_cast<int32>(Result.Token)]; FString TokenName = details::CLI_TOKENS[static_cast<int32>(Result.Token)];
FString Value = Result.Value; FString Value = Result.Value;
Result.ErrorMessage = FString::Format(*ErrorMessage, {FStringFormatArg(TokenName), FStringFormatArg(Value)}); // Result.ErrorMessage = FString::Format(*ErrorMessage, {FStringFormatArg(TokenName), FStringFormatArg(Value)});
Result.ErrorMessage = ErrorMessage;
return Result; return Result;
} }
@@ -75,4 +84,11 @@ int32 cmdlineparser::details::GetConfiguredOrDefaultPort(const FString& CommandL
} }
} }
return Port; return Port;
} }
bool cmdlineparser::details::DoesRegExMatch(const FString& Text, const FString& Pattern)
{
const FRegexPattern RegexPattern(Pattern);
FRegexMatcher Matcher(RegexPattern, Text);
return Matcher.FindNext();
}

View File

@@ -6,7 +6,7 @@ const TArray<FString>& cmdlineparser::details::ERROR_MESSAGES = []() -> const TA
Error_Messages.Add(TEXT("VALID: {0}: {1}")); Error_Messages.Add(TEXT("VALID: {0}: {1}"));
Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments")); Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments"));
Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned")); Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned"));
Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [-{1}=]")); Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]"));
return Error_Messages; return Error_Messages;
}(); }();
@@ -19,4 +19,14 @@ const TArray<FString>& cmdlineparser::details::CLI_TOKENS = []() -> const TArray
Cli_Tokens.Add(TEXT("fleetid")); Cli_Tokens.Add(TEXT("fleetid"));
Cli_Tokens.Add(TEXT("websocketurl")); Cli_Tokens.Add(TEXT("websocketurl"));
return Cli_Tokens; return Cli_Tokens;
}();
const TArray<FString>& cmdlineparser::details::REGEX_PATTERNS = []() -> const TArray<FString>&
{
static TArray<FString> Cli_Tokens;
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9\\-]+$"));
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$"));
Cli_Tokens.Add(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$"));
Cli_Tokens.Add(TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$"));
return Cli_Tokens;
}(); }();

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@@ -3,6 +3,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "GameLiftClpTypes.h"
#include "ShooterGameModeBase.h" #include "ShooterGameModeBase.h"
#include "ShooterGameMode.generated.h" #include "ShooterGameMode.generated.h"
@@ -13,24 +14,14 @@ struct FServerParameters;
struct FGameLiftConfig struct FGameLiftConfig
{ {
bool bDebugMode = false; bool bAllOptionsFound = false;
bool bIsAnywhereFleet = false;
bool bIsCriticalError = false;
int32 ServerPort; int32 ServerPort = 7777;
FString AuthToken; cmdlineparser::details::FParseResult AuthTokenResult;
FString FleetId; cmdlineparser::details::FParseResult FleetIdResult;
FString HostId; cmdlineparser::details::FParseResult HostIdResult;
FString WebSocketUrl; cmdlineparser::details::FParseResult WebSocketUrlResult;
FString ServerRegion;
};
enum ETokenStatus : uint8
{
Found,
NotFoundRequired,
NotFoundNotRequired
}; };
/** /**
@@ -55,6 +46,6 @@ private:
static FString GetSHA256Hash(const FString& CommandLineString); static FString GetSHA256Hash(const FString& CommandLineString);
void InitGameLift(); void InitGameLift();
bool GetAnywhereFleetParameters(FString CommandLineString); bool GetAnywhereFleetParameters(const FString& CommandLineString);
void LogAnywhereFleetParameters(); void LogAnywhereFleetParameters();
}; };

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@@ -19,5 +19,6 @@ namespace cmdlineparser::details
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix); FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
int32 GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token); int32 GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
bool DoesRegExMatch(const FString& Text, const FString& Pattern);
} }

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@@ -22,6 +22,7 @@ namespace cmdlineparser::details
extern const TArray<FString>& ERROR_MESSAGES; extern const TArray<FString>& ERROR_MESSAGES;
extern const TArray<FString>& CLI_TOKENS; extern const TArray<FString>& CLI_TOKENS;
extern const TArray<FString>& REGEX_PATTERNS;
struct FParseResult struct FParseResult
{ {