Lesson 35 - Get Compute Auth Token Working
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Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/websocketpp/docs/handlers.dox
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Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/websocketpp/docs/handlers.dox
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/** \page reference.handlers Handler Reference
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Handlers allow WebSocket++ programs to receive notifications about events
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that happen in relation to their connections. Some handlers also behave as
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hooks that give the program a chance to modify state or adjust settings before
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the connection continues.
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Handlers are registered by calling the appropriate `set_*_handler` method on either an
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endpoint or connection. The * refers to the name of the handler (as
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specified in the signature field below). For example, to set the open handler,
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call `set_open_handler(...)`.
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Setting handlers on an endpoint will result in them being copied as the default
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handler to all new connections created by that endpoint. Changing an endpoint's
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handlers will not affect connections that are already in progress. This includes
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connections that are in the listening state. As such, it is important to set any
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endpoint handlers before you call `endpoint::start_accept` or else the handlers
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will not be attached to your first connection.
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Setting handlers on a connection will result in the handler being changed for
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that connection only, starting at the next time that handler is called. This can
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be used to change the handler during a connection.
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Connection Handlers
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-------------------
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These handlers will be called at most once per connection in the order specified below.
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### Socket Init Handler
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| Event | Signature | Availability |
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| --------------------- | ----------------------------------------------------- | -------------------- |
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| Socket initialization | `socket_init(connection_hdl, asio::ip::tcp::socket&)` | 0.3.0 Asio Transport |
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This hook is triggered after the socket has been initialized but before a connection is established.
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It allows setting arbitrary socket options before connections are sent/recieved.
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### TCP Pre-init Handler
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| Event | Signature | Availability |
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| ----------------------------- | ------------------------------ | -------------------- |
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| TCP established, no data sent | `tcp_pre_init(connection_hdl)` | 0.3.0 Asio Transport |
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This hook is triggered after the TCP connection is established, but before any pre-WebSocket-handshake
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operations have been run. Common pre-handshake operations include TLS handshakes and proxy connections.
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### TCP Post-init Handler
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| Event | Signature | Availability |
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| ----------------------- | ------------------------------------------ | ----------------------------- |
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| Request for TLS context | `tls_context_ptr tls_init(connection_hdl)` | 0.3.0 Asio Transport with TLS |
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This hook is triggered before the TLS handshake to request the TLS context to use. You must
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return a pointer to a configured TLS conext to continue. This provides the opportuinity to
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set up the TLS settings, certificates, etc.
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### Validate Handler
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| Event | Signature | Availability |
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| ------------------------------------- | ------------------------------- | ---------------------------- |
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| Hook to accept or reject a connection | `bool validate(connection_hdl)` | 0.3.0 Core, Server role only |
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This hook is triggered for servers during the opening handshake after the request has been
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processed but before the response has been sent. It gives a program the opportunity to inspect
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headers and other connection details and either accept or reject the connection. Validate happens
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before the open or fail handler.
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Return true to accept the connection, false to reject. If no validate handler is registered,
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all connections will be accepted.
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### Open Connection Handler
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| Event | Signature | Availability |
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| ------------------------- | ---------------------- | ------------ |
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| Successful new connection | `open(connection_hdl)` | 0.3.0 Core |
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Either open or fail will be called for each connection. Never both. All
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connections that begin with an open handler call will also have a matching
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close handler call when the connection ends.
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### Fail Connection Handler
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| Event | Signature | Availability |
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| ----------------------------------- | ---------------------- | ------------ |
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| Connection failed (before opening) | `fail(connection_hdl)` | 0.3.0 Core |
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Either open or fail will be called for each connection. Never both. Connections
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that fail will never have a close handler called.
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### Close Connection Handler
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| Event | Signature | Availability |
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| --------------------------------- | ----------------------- | ------------ |
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| Connection closed (after opening) | `close(connection_hdl)` | 0.3.0 Core |
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Close will be called exactly once for every connection that open was called for.
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Close is not called for failed connections.
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Message Handlers
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----------------
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These handers are called in response to incoming messages or message like events. They only will be called while the connection is in the open state.
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### Message Handler
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| Event | Signature | Availability |
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| --------------------- | -------------------------------------- | ------------ |
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| Data message recieved | `message(connection_hdl, message_ptr)` | 0.3.0 Core |
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Applies to all non-control messages, including both text and binary opcodes. The
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`message_ptr` type and its API depends on your endpoint type and its config.
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### Ping Handler
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| Event | Signature | Availability |
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| ------------- | ---------------------------------------- | ------------ |
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| Ping recieved | `bool ping(connection_hdl, std::string)` | 0.3.0 Core |
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Second (string) argument is the binary ping payload. Handler return value
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indicates whether or not to respond to the ping with a pong. If no ping handler
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is set, WebSocket++ will respond with a pong containing the same binary data as
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the ping (Per requirements in RFC6455).
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### Pong Handler
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| Event | Signature | Availability |
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| ------------- | ----------------------------------- | ------------ |
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| Pong recieved | `pong(connection_hdl, std::string)` | 0.3.0 Core |
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Second (string) argument is the binary pong payload.
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### Pong Timeout Handler
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| Event | Signature | Availability |
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| ---------------------------------- | ------------------------------------------- | ---------------------------------------- |
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| Timed out while waiting for a pong | `pong_timeout(connection_hdl, std::string)` | 0.3.0 Core, transport with timer support |
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Triggered if there is no response to a ping after the configured duration. The second
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(string) argument is the binary payload of the unanswered ping.
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### HTTP Handler
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| Event | Signature | Availability |
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| --------------------- | --------------------- | ---------------------------- |
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| HTTP request recieved | `http(connection_hdl` | 0.3.0 Core, Server role only |
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Called when HTTP requests that are not WebSocket handshake upgrade requests are
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recieved. Allows responding to regular HTTP requests. If no handler is registered
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a 426/Upgrade Required error is returned.
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### Interrupt Handler
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| Event | Signature | Availability |
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| ----------------------------------- | --------------------------- | ------------ |
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| Connection was manually interrupted | `interrupt(connection_hdl)` | 0.3.0 Core |
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Interrupt events can be triggered by calling `endpoint::interrupt` or `connection::interrupt`.
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Interrupt is similar to a timer event with duration zero but with lower overhead. It is useful
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for single threaded programs to allow breaking up a very long handler into multiple parts and
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for multi threaded programs as a way for worker threads to signale to the main/network thread
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that an event is ready.
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todo: write low and high watermark handlers
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*/
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