Lesson 35 - Get Compute Auth Token Working
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130
Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/concurrentqueue/tests/unittests/minitest.h
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130
Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/concurrentqueue/tests/unittests/minitest.h
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// ©2013-2014 Cameron Desrochers.
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// Distributed under the simplified BSD license (see the LICENSE file that
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// should have come with this header).
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// Provides an extremely basic unit testing framework.
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#pragma once
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#include <cstdio>
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#include <string>
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#include <map>
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#include <vector>
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#include <type_traits>
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#include <typeinfo>
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#ifdef __GNUG__
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#include <cxxabi.h>
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#include <cstdlib>
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#endif
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#define REGISTER_TEST(testName) registerTest(#testName, &subclass_t::testName)
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#define ASSERT_OR_FAIL(expr) { if (!(expr)) { notifyTestFailed(__LINE__, #expr); return false; } }
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#define SUCCEED() { return true; }
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// Uses CRTP
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template<typename TSubclass>
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class TestClass
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{
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public:
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static void notifyTestFailed(int line, const char* expr)
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{
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std::printf(" FAILED!\n ******* Assertion failed (line %d): %s\n\n", line, expr);
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}
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bool validateTestName(std::string const& which) const
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{
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return testMap.find(which) != testMap.end();
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}
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void getAllTestNames(std::vector<std::string>& names) const
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{
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for (auto it = testMap.cbegin(); it != testMap.cend(); ++it) {
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names.push_back(it->first);
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}
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}
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bool run(unsigned int iterations = 1)
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{
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bool success = true;
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for (auto it = testVec.cbegin(); it != testVec.cend(); ++it) {
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if (!execTest(*it, iterations)) {
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success = false;
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}
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}
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return success;
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}
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bool run(std::vector<std::string> const& which, unsigned int iterations = 1)
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{
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bool success = true;
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for (auto it = which.begin(); it != which.end(); ++it) {
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if (!execTest(*testMap.find(*it), iterations)) {
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success = false;
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}
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}
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return success;
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}
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protected:
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typedef TSubclass subclass_t;
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void registerTest(const char* name, bool (subclass_t::* method)())
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{
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testVec.push_back(std::make_pair(std::string(name), method));
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testMap[std::string(name)] = method;
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}
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virtual bool preTest() { return true; }
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virtual bool postTest(bool) { return true; }
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bool execTest(std::pair<std::string, bool (subclass_t::*)()> const& testRef, unsigned int iterations)
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{
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std::printf("%s::%s... \n", demangle_type_name(typeid(subclass_t).name()).c_str(), testRef.first.c_str());
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bool result = true;
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for (unsigned int i = 0; result && i != iterations; ++i) {
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result = preTest();
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try {
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result = result && (static_cast<subclass_t*>(this)->*testRef.second)();
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}
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catch (...) {
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std::printf(" FAILED!\n ******* Unhandled exception thrown\n\n");
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result = false;
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}
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result = postTest(result) && result;
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}
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if (result) {
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std::printf(" passed\n\n");
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}
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return result;
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}
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private:
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static std::string demangle_type_name(const char* name)
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{
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#ifdef __GNUG__
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// Adapted from http://stackoverflow.com/a/4541470/21475
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int status = -4;
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char* res = abi::__cxa_demangle(name, nullptr, nullptr, &status);
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const char* const demangled_name = (status == 0) ? res : name;
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std::string ret(demangled_name);
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std::free(res);
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return ret;
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#else
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return name;
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#endif
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}
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protected:
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std::vector<std::pair<std::string, bool (TSubclass::*)()> > testVec;
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std::map<std::string, bool (TSubclass::*)()> testMap;
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};
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