Lesson 35 - Get Compute Auth Token Working
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Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/concurrentqueue/benchmarks/tbb/mutex.cpp
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145
Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/concurrentqueue/benchmarks/tbb/mutex.cpp
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/*
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Copyright 2005-2014 Intel Corporation. All Rights Reserved.
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This file is part of Threading Building Blocks. Threading Building Blocks is free software;
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you can redistribute it and/or modify it under the terms of the GNU General Public License
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version 2 as published by the Free Software Foundation. Threading Building Blocks is
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distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details. You should have received a copy of
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the GNU General Public License along with Threading Building Blocks; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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As a special exception, you may use this file as part of a free software library without
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restriction. Specifically, if other files instantiate templates or use macros or inline
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functions from this file, or you compile this file and link it with other files to produce
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an executable, this file does not by itself cause the resulting executable to be covered
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by the GNU General Public License. This exception does not however invalidate any other
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reasons why the executable file might be covered by the GNU General Public License.
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*/
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#if _WIN32||_WIN64
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#include <errno.h> // EDEADLK
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#endif
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#include "tbb/mutex.h"
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#include "itt_notify.h"
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namespace tbb {
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void mutex::scoped_lock::internal_acquire( mutex& m ) {
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#if _WIN32||_WIN64
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switch( m.state ) {
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case INITIALIZED:
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case HELD:
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EnterCriticalSection( &m.impl );
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// If a thread comes here, and another thread holds the lock, it will block
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// in EnterCriticalSection. When it returns from EnterCriticalSection,
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// m.state must be set to INITIALIZED. If the same thread tries to acquire a lock it
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// aleady holds, the lock is in HELD state, thus will cause throwing the exception.
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if (m.state==HELD)
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tbb::internal::handle_perror(EDEADLK,"mutex::scoped_lock: deadlock caused by attempt to reacquire held mutex");
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m.state = HELD;
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break;
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case DESTROYED:
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__TBB_ASSERT(false,"mutex::scoped_lock: mutex already destroyed");
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break;
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default:
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__TBB_ASSERT(false,"mutex::scoped_lock: illegal mutex state");
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break;
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}
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#else
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int error_code = pthread_mutex_lock(&m.impl);
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if( error_code )
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tbb::internal::handle_perror(error_code,"mutex::scoped_lock: pthread_mutex_lock failed");
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#endif /* _WIN32||_WIN64 */
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my_mutex = &m;
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}
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void mutex::scoped_lock::internal_release() {
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__TBB_ASSERT( my_mutex, "mutex::scoped_lock: not holding a mutex" );
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#if _WIN32||_WIN64
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switch( my_mutex->state ) {
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case INITIALIZED:
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__TBB_ASSERT(false,"mutex::scoped_lock: try to release the lock without acquisition");
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break;
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case HELD:
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my_mutex->state = INITIALIZED;
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LeaveCriticalSection(&my_mutex->impl);
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break;
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case DESTROYED:
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__TBB_ASSERT(false,"mutex::scoped_lock: mutex already destroyed");
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break;
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default:
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__TBB_ASSERT(false,"mutex::scoped_lock: illegal mutex state");
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break;
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}
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#else
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int error_code = pthread_mutex_unlock(&my_mutex->impl);
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__TBB_ASSERT_EX(!error_code, "mutex::scoped_lock: pthread_mutex_unlock failed");
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#endif /* _WIN32||_WIN64 */
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my_mutex = NULL;
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}
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bool mutex::scoped_lock::internal_try_acquire( mutex& m ) {
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#if _WIN32||_WIN64
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switch( m.state ) {
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case INITIALIZED:
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case HELD:
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break;
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case DESTROYED:
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__TBB_ASSERT(false,"mutex::scoped_lock: mutex already destroyed");
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break;
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default:
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__TBB_ASSERT(false,"mutex::scoped_lock: illegal mutex state");
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break;
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}
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#endif /* _WIN32||_WIN64 */
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bool result;
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#if _WIN32||_WIN64
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result = TryEnterCriticalSection(&m.impl)!=0;
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if( result ) {
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__TBB_ASSERT(m.state!=HELD, "mutex::scoped_lock: deadlock caused by attempt to reacquire held mutex");
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m.state = HELD;
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}
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#else
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result = pthread_mutex_trylock(&m.impl)==0;
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#endif /* _WIN32||_WIN64 */
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if( result )
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my_mutex = &m;
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return result;
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}
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void mutex::internal_construct() {
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#if _WIN32||_WIN64
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InitializeCriticalSectionEx(&impl, 4000, 0);
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state = INITIALIZED;
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#else
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int error_code = pthread_mutex_init(&impl,NULL);
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if( error_code )
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tbb::internal::handle_perror(error_code,"mutex: pthread_mutex_init failed");
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#endif /* _WIN32||_WIN64*/
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ITT_SYNC_CREATE(&impl, _T("tbb::mutex"), _T(""));
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}
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void mutex::internal_destroy() {
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#if _WIN32||_WIN64
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switch( state ) {
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case INITIALIZED:
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DeleteCriticalSection(&impl);
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break;
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case DESTROYED:
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__TBB_ASSERT(false,"mutex: already destroyed");
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break;
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default:
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__TBB_ASSERT(false,"mutex: illegal state for destruction");
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break;
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}
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state = DESTROYED;
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#else
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int error_code = pthread_mutex_destroy(&impl);
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__TBB_ASSERT_EX(!error_code,"mutex: pthread_mutex_destroy failed");
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#endif /* _WIN32||_WIN64 */
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}
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} // namespace tbb
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