Lesson 35 - Get Compute Auth Token Working
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40
Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/concurrentqueue/benchmarks/boostqueue.h
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40
Plugins/GameLiftPlugin/Source/GameLiftServer/ThirdParty/concurrentqueue/benchmarks/boostqueue.h
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#pragma once
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#include <utility>
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#include "boost/lockfree/queue.hpp"
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#include "wrappers.h"
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template<typename T>
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struct BoostQueueWrapper
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{
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public:
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typedef DummyToken producer_token_t;
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typedef DummyToken consumer_token_t;
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public:
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BoostQueueWrapper() : q(/* starting capacity */ 16384) { }
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template<typename U>
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inline bool enqueue(U&& item)
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{
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return q.push(std::forward<U>(item));
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}
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inline bool try_dequeue(T& item)
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{
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return q.pop(item);
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}
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// Dummy token methods (not used)
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bool enqueue(producer_token_t const&, T const&) { return false; }
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bool try_enqueue(producer_token_t, T const&) { return false; }
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bool try_dequeue(consumer_token_t, T& item) { return false; }
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template<typename It> bool enqueue_bulk(It, size_t) { return false; }
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template<typename It> bool enqueue_bulk(producer_token_t const&, It, size_t) { return false; }
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template<typename It> size_t try_dequeue_bulk(It, size_t) { return 0; }
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template<typename It> size_t try_dequeue_bulk(consumer_token_t, It, size_t) { return 0; }
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private:
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boost::lockfree::queue<T> q;
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};
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