Lesson 35 - Get Compute Auth Token Working
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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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// SPDX-License-Identifier: Apache-2.0
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using UnrealBuildTool;
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public class GameLiftPlugin : ModuleRules
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{
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public GameLiftPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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// ... add public include paths required here ...
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});
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"GameLiftPlugin/Private",
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core"
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// ... add other public dependencies that you statically link with here ...
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Projects",
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"InputCore",
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"UnrealEd",
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"ToolMenus",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"Sockets",
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"EditorStyle",
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"PropertyEditor",
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"WorkspaceMenuStructure",
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"GameLiftCore",
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"Blutility",
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"UMG",
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"DesktopPlatform",
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"SharedSettingsWidgets",
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"AutomationDriver",
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"ApplicationCore",
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// ... add private dependencies that you statically link with here ...
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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});
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}
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}
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