Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
using UnrealBuildTool;
public class GameLiftPlugin : ModuleRules
{
public GameLiftPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(
new string[]
{
"GameLiftPlugin/Private",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
// ... add other public dependencies that you statically link with here ...
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"InputCore",
"UnrealEd",
"ToolMenus",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Sockets",
"EditorStyle",
"PropertyEditor",
"WorkspaceMenuStructure",
"GameLiftCore",
"Blutility",
"UMG",
"DesktopPlatform",
"SharedSettingsWidgets",
"AutomationDriver",
"ApplicationCore",
// ... add private dependencies that you statically link with here ...
});
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
});
}
}