Lesson 35 - Get Compute Auth Token Working
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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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struct GameLiftECRResult
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{
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bool bIsSuccessful;
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FString ErrorMessage;
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};
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struct GameLiftContainersResult
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{
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bool bIsSuccessful;
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FString ErrorMessage;
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};
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struct GameLiftECRCreateRepositoryResult : public GameLiftECRResult
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{
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FString RepositoryName;
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FString RepoUri;
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};
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struct GameLiftDescribeCgdResult : public GameLiftContainersResult
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{
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FString CgdVersion;
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FString CgdStatus;
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};
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struct GameLiftDescribeContainerFleetResult : public GameLiftContainersResult
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{
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FString FleetId;
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FString FleetStatus;
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FString FleetType;
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FString InstanceType;
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};
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struct GameLiftContainersCreateCgdResult : public GameLiftContainersResult
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{
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FString CgdName;
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};
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struct GameLiftContainersListCgdsResult : public GameLiftContainersResult
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{
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struct CgdAttributes
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{
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FString CgdName;
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};
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TArray<CgdAttributes> Cgds;
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};
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struct GameLiftECRDescribeRepositoriesResult : public GameLiftECRResult
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{
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struct RepositoryAttributes
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{
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FString RepositoryName;
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FString RepositoryUri;
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};
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TArray<RepositoryAttributes> Repos;
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};
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struct GameLiftECRListImagesResult : public GameLiftECRResult
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{
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struct ImageDetailAttributes
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{
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FString ImageDigest;
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FString ImageTag;
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};
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TArray<ImageDetailAttributes> Images;
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};
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class IGameLiftContainersHandler
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{
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public:
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virtual ~IGameLiftContainersHandler() = default;
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virtual void SetupContainersDirectory(const FString BuildZipSource, const FString GameExecutable, const FString ContainersDestinationDirectory) = 0;
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virtual GameLiftECRCreateRepositoryResult CreateRepository(const FString& InRepositoryName) = 0;
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virtual GameLiftECRDescribeRepositoriesResult DescribeRepositories() = 0;
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virtual GameLiftECRListImagesResult ListImages(const FString& InRepositoryName) = 0;
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virtual GameLiftContainersListCgdsResult ListCgds() = 0;
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virtual GameLiftDescribeCgdResult DescribeCgd(const FString& InCgdName) = 0;
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virtual GameLiftDescribeContainerFleetResult DescribeContainerFleet(const FString& GameName) = 0;
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};
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