Lesson 35 - Get Compute Auth Token Working
This commit is contained in:
@@ -0,0 +1,110 @@
|
||||
// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
||||
// SPDX-License-Identifier: Apache-2.0
|
||||
|
||||
#include "AWSConfigFileProfile.h"
|
||||
|
||||
#include "GameLiftCoreLog.h"
|
||||
#include "Utils/StringConvertors.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "AWSConfigFileProfile"
|
||||
|
||||
AWSConfigFileProfile::AWSConfigFileProfile()
|
||||
{
|
||||
auto LogProxy = [](unsigned int InLevel, const char* InMessage, int InSize)
|
||||
{
|
||||
UE_LOG(GameLiftCoreLog, Log, TEXT("********* %s"), UTF8_TO_TCHAR(InMessage));
|
||||
};
|
||||
|
||||
ConfigManagerInstance = GameLiftConfigManagerInstanceCreate(LogProxy);
|
||||
}
|
||||
|
||||
AWSConfigFileProfile::~AWSConfigFileProfile()
|
||||
{
|
||||
GameLiftConfigManagerInstanceRelease(ConfigManagerInstance);
|
||||
ConfigManagerInstance = nullptr;
|
||||
}
|
||||
|
||||
TArray<FString> AWSConfigFileProfile::GetProfileNames() const
|
||||
{
|
||||
TArray<FString> ProfilesNames;
|
||||
|
||||
auto ProfileNameCallback = [](DISPATCH_RECEIVER_HANDLE ProfileNamesArray, const char* ProfileName)
|
||||
{
|
||||
((TArray<FString>*)(ProfileNamesArray))->Emplace(Convertors::ASToFS(ProfileName));
|
||||
};
|
||||
|
||||
GameLiftConfigManagerGetProfileNames(ConfigManagerInstance, (void*)(&ProfilesNames), ProfileNameCallback);
|
||||
return ProfilesNames;
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::CreateProfile(const FString& ProfileName)
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
GameLiftConfigManagerCreateProfile(ConfigManagerInstance, StdProfileName.c_str());
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::RenameProfile(const FString& ProfileName, const FString& NewProfileName)
|
||||
{
|
||||
auto StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
auto stdNewProfileName = Convertors::FSToStdS(NewProfileName);
|
||||
GameLiftConfigManagerRenameProfile(ConfigManagerInstance, StdProfileName.c_str(), stdNewProfileName.c_str());
|
||||
}
|
||||
|
||||
FString AWSConfigFileProfile::GetAccessKey(const FString& ProfileName) const
|
||||
{
|
||||
auto StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
return Convertors::ASToFS(GameLiftConfigManagerGetAccessKey(ConfigManagerInstance, StdProfileName.c_str()));
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::SetAccessKey(const FString& ProfileName, const FString& AccessKey)
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
std::string stdAccessKey = Convertors::FSToStdS(AccessKey);
|
||||
GameLiftConfigManagerSetAccessKey(ConfigManagerInstance, StdProfileName.c_str(), stdAccessKey.c_str());
|
||||
}
|
||||
|
||||
FString AWSConfigFileProfile::GetSecretAccessKey(const FString& ProfileName) const
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
return Convertors::ASToFS(GameLiftConfigManagerGetSecretAccessKey(ConfigManagerInstance, StdProfileName.c_str()));
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::SetSecretAccessKey(const FString& ProfileName, const FString& SecretAccessKey)
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
std::string stdSecretKey = Convertors::FSToStdS(SecretAccessKey);
|
||||
GameLiftConfigManagerSetSecretAccessKey(ConfigManagerInstance, StdProfileName.c_str(), stdSecretKey.c_str());
|
||||
}
|
||||
|
||||
FString AWSConfigFileProfile::GetSessionToken(const FString& ProfileName) const
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
return Convertors::ASToFS(GameLiftConfigManagerGetSessionToken(ConfigManagerInstance, StdProfileName.c_str()));
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::SetSessionToken(const FString& ProfileName, const FString& SessionToken)
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
std::string stdSessionToken = Convertors::FSToStdS(SessionToken);
|
||||
GameLiftConfigManagerSetSessionToken(ConfigManagerInstance, StdProfileName.c_str(), stdSessionToken.c_str());
|
||||
}
|
||||
|
||||
FString AWSConfigFileProfile::GetRegion(const FString& ProfileName) const
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
return Convertors::ASToFS(GameLiftConfigManagerGetRegion(ConfigManagerInstance, StdProfileName.c_str()));
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::SetRegion(const FString& ProfileName, const FString& Region)
|
||||
{
|
||||
std::string StdProfileName = Convertors::FSToStdS(ProfileName);
|
||||
std::string StdRegion = Convertors::FSToStdS(Region);
|
||||
GameLiftConfigManagerSetRegion(ConfigManagerInstance, StdProfileName.c_str(), StdRegion.c_str());
|
||||
}
|
||||
|
||||
void AWSConfigFileProfile::Save()
|
||||
{
|
||||
GameLiftConfigManagerSave(ConfigManagerInstance);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
Reference in New Issue
Block a user