Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

View File

@@ -0,0 +1,63 @@
// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class GameLiftCore : ModuleRules
{
public GameLiftCore(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateIncludePaths.AddRange(
new string[]
{
"GameLiftCore/Private",
"AWSSDK",
"CoreSDK",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AWSSDK",
"CoreSDK",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"UnrealEd",
"Projects",
"DesktopPlatform",
"ApplicationCore",
"AutomationDriver",
"EngineSettings",
}
);
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicDefinitions.Add("USE_IMPORT_EXPORT");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("WITH_BASE=1");
}
else
{
PublicDefinitions.Add("WITH_BASE=0");
}
}
}
}