Lesson 35 - Get Compute Auth Token Working
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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "Modules/ModuleManager.h"
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#include "GameLiftClientSDKModels.h"
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class FGameLiftClientSDKModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool ConfigureClient(const FString& CredentialsName);
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virtual FGL_GameSession CreateGameSession(size_t MaximumPlayerCount, const FString& FleetId, FString& ErrorMsg, const FString& CustomLocation = TEXT(""), const FString& EndPoint = TEXT(""));
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virtual TArray<FGL_GameSession> DescribeGameSessions(const FString& FleetId, const FString& StatusFilter, FString& ErrorMsg, const FString& EndPoint = TEXT(""));
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virtual FGL_PlayerSession CreatePlayerSession(const FString& GameSessionId, const FString& PlayerData, const FString& PlayerId, FString& ErrorMsg, const FString& EndPoint = TEXT(""));
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private:
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void* GameLiftClientHandle;
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};
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