Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

View File

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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "Modules/ModuleManager.h"
#include "GameLiftClientSDKModels.h"
class FGameLiftClientSDKModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual bool ConfigureClient(const FString& CredentialsName);
virtual FGL_GameSession CreateGameSession(size_t MaximumPlayerCount, const FString& FleetId, FString& ErrorMsg, const FString& CustomLocation = TEXT(""), const FString& EndPoint = TEXT(""));
virtual TArray<FGL_GameSession> DescribeGameSessions(const FString& FleetId, const FString& StatusFilter, FString& ErrorMsg, const FString& EndPoint = TEXT(""));
virtual FGL_PlayerSession CreatePlayerSession(const FString& GameSessionId, const FString& PlayerData, const FString& PlayerId, FString& ErrorMsg, const FString& EndPoint = TEXT(""));
private:
void* GameLiftClientHandle;
};