Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

View File

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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
using UnrealBuildTool;
using System.IO;
public class GameLiftClientSDK : ModuleRules
{
public GameLiftClientSDK(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "InputCore", "Projects" });
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
// Add dependencies needed by the UI code for testing widgets.
PublicDependencyModuleNames.AddRange(new string[] { "WebBrowserWidget", "SlateCore", "HTTP", "Json", "JsonUtilities", "HeadMountedDisplay", "UMG" });
PublicDefinitions.Add("USE_IMPORT_EXPORT");
if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Client)
{
PublicDependencyModuleNames.AddRange(new string[] { "AWSSDK", "CoreSDK" });
PublicDefinitions.Add("WITH_GAMELIFT_CLIENT=1");
}
else
{
PublicDefinitions.Add("WITH_GAMELIFT_CLIENT=0");
}
}
}