Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p> <b>This data type is used with the Amazon GameLift FleetIQ and game server
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* groups.</b> </p> <p>Settings for a target-based scaling policy as part of a <a
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* href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerGroupAutoScalingPolicy.html">GameServerGroupAutoScalingPolicy</a>
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* . These settings are used to create a target-based policy that tracks the Amazon
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* GameLift FleetIQ metric <code>"PercentUtilizedGameServers"</code> and specifies
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* a target value for the metric. As player usage changes, the policy triggers to
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* adjust the game server group capacity so that the metric returns to the target
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* value. </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TargetTrackingConfiguration">AWS
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* API Reference</a></p>
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*/
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class TargetTrackingConfiguration
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{
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public:
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AWS_GAMELIFT_API TargetTrackingConfiguration();
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AWS_GAMELIFT_API TargetTrackingConfiguration(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API TargetTrackingConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>Desired value to use with a game server group target-based scaling policy.
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* </p>
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*/
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inline double GetTargetValue() const{ return m_targetValue; }
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inline bool TargetValueHasBeenSet() const { return m_targetValueHasBeenSet; }
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inline void SetTargetValue(double value) { m_targetValueHasBeenSet = true; m_targetValue = value; }
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inline TargetTrackingConfiguration& WithTargetValue(double value) { SetTargetValue(value); return *this;}
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///@}
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private:
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double m_targetValue;
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bool m_targetValueHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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