Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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class ResolveAliasResult
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{
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public:
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AWS_GAMELIFT_API ResolveAliasResult();
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AWS_GAMELIFT_API ResolveAliasResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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AWS_GAMELIFT_API ResolveAliasResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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///@{
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/**
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* <p>The fleet identifier that the alias is pointing to.</p>
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*/
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inline const Aws::String& GetFleetId() const{ return m_fleetId; }
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inline void SetFleetId(const Aws::String& value) { m_fleetId = value; }
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inline void SetFleetId(Aws::String&& value) { m_fleetId = std::move(value); }
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inline void SetFleetId(const char* value) { m_fleetId.assign(value); }
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inline ResolveAliasResult& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
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inline ResolveAliasResult& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
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inline ResolveAliasResult& WithFleetId(const char* value) { SetFleetId(value); return *this;}
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///@}
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///@{
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/**
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* <p> The Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
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* associated with the GameLift fleet resource that this alias points to. </p>
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*/
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inline const Aws::String& GetFleetArn() const{ return m_fleetArn; }
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inline void SetFleetArn(const Aws::String& value) { m_fleetArn = value; }
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inline void SetFleetArn(Aws::String&& value) { m_fleetArn = std::move(value); }
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inline void SetFleetArn(const char* value) { m_fleetArn.assign(value); }
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inline ResolveAliasResult& WithFleetArn(const Aws::String& value) { SetFleetArn(value); return *this;}
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inline ResolveAliasResult& WithFleetArn(Aws::String&& value) { SetFleetArn(std::move(value)); return *this;}
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inline ResolveAliasResult& WithFleetArn(const char* value) { SetFleetArn(value); return *this;}
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///@}
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///@{
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inline const Aws::String& GetRequestId() const{ return m_requestId; }
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inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
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inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
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inline void SetRequestId(const char* value) { m_requestId.assign(value); }
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inline ResolveAliasResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
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inline ResolveAliasResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
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inline ResolveAliasResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
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///@}
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private:
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Aws::String m_fleetId;
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Aws::String m_fleetArn;
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Aws::String m_requestId;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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