Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Properties of a custom location for use in an Amazon GameLift Anywhere fleet.
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* This data type is returned in response to a call to
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* <a>CreateLocation</a>.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationModel">AWS
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* API Reference</a></p>
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*/
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class LocationModel
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{
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public:
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AWS_GAMELIFT_API LocationModel();
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AWS_GAMELIFT_API LocationModel(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API LocationModel& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>The location's name.</p>
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*/
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inline const Aws::String& GetLocationName() const{ return m_locationName; }
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inline bool LocationNameHasBeenSet() const { return m_locationNameHasBeenSet; }
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inline void SetLocationName(const Aws::String& value) { m_locationNameHasBeenSet = true; m_locationName = value; }
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inline void SetLocationName(Aws::String&& value) { m_locationNameHasBeenSet = true; m_locationName = std::move(value); }
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inline void SetLocationName(const char* value) { m_locationNameHasBeenSet = true; m_locationName.assign(value); }
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inline LocationModel& WithLocationName(const Aws::String& value) { SetLocationName(value); return *this;}
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inline LocationModel& WithLocationName(Aws::String&& value) { SetLocationName(std::move(value)); return *this;}
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inline LocationModel& WithLocationName(const char* value) { SetLocationName(value); return *this;}
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///@}
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///@{
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/**
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* <p>The Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
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* that is assigned to a Amazon GameLift location resource and uniquely identifies
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* it. ARNs are unique across all Regions. Format is
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* <code>arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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*/
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inline const Aws::String& GetLocationArn() const{ return m_locationArn; }
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inline bool LocationArnHasBeenSet() const { return m_locationArnHasBeenSet; }
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inline void SetLocationArn(const Aws::String& value) { m_locationArnHasBeenSet = true; m_locationArn = value; }
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inline void SetLocationArn(Aws::String&& value) { m_locationArnHasBeenSet = true; m_locationArn = std::move(value); }
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inline void SetLocationArn(const char* value) { m_locationArnHasBeenSet = true; m_locationArn.assign(value); }
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inline LocationModel& WithLocationArn(const Aws::String& value) { SetLocationArn(value); return *this;}
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inline LocationModel& WithLocationArn(Aws::String&& value) { SetLocationArn(std::move(value)); return *this;}
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inline LocationModel& WithLocationArn(const char* value) { SetLocationArn(value); return *this;}
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///@}
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private:
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Aws::String m_locationName;
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bool m_locationNameHasBeenSet = false;
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Aws::String m_locationArn;
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bool m_locationArnHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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