Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>A remote location where a multi-location fleet can deploy game servers for
* game hosting. </p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationConfiguration">AWS
* API Reference</a></p>
*/
class LocationConfiguration
{
public:
AWS_GAMELIFT_API LocationConfiguration();
AWS_GAMELIFT_API LocationConfiguration(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API LocationConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. For a
* list of supported Regions and Local Zones, see <a
* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">
* Amazon GameLift service locations</a> for managed hosting.</p>
*/
inline const Aws::String& GetLocation() const{ return m_location; }
inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
inline LocationConfiguration& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
inline LocationConfiguration& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
inline LocationConfiguration& WithLocation(const char* value) { SetLocation(value); return *this;}
///@}
private:
Aws::String m_location;
bool m_locationHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws