Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/LocationState.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/gamelift/model/LocationUpdateStatus.h>
#include <aws/gamelift/model/FleetAction.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Details about a location in a multi-location fleet.</p><p><h3>See Also:</h3>
* <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationAttributes">AWS
* API Reference</a></p>
*/
class LocationAttributes
{
public:
AWS_GAMELIFT_API LocationAttributes();
AWS_GAMELIFT_API LocationAttributes(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API LocationAttributes& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>A fleet location and its current life-cycle state.</p>
*/
inline const LocationState& GetLocationState() const{ return m_locationState; }
inline bool LocationStateHasBeenSet() const { return m_locationStateHasBeenSet; }
inline void SetLocationState(const LocationState& value) { m_locationStateHasBeenSet = true; m_locationState = value; }
inline void SetLocationState(LocationState&& value) { m_locationStateHasBeenSet = true; m_locationState = std::move(value); }
inline LocationAttributes& WithLocationState(const LocationState& value) { SetLocationState(value); return *this;}
inline LocationAttributes& WithLocationState(LocationState&& value) { SetLocationState(std::move(value)); return *this;}
///@}
///@{
/**
* <p>A list of fleet actions that have been suspended in the fleet location.</p>
*/
inline const Aws::Vector<FleetAction>& GetStoppedActions() const{ return m_stoppedActions; }
inline bool StoppedActionsHasBeenSet() const { return m_stoppedActionsHasBeenSet; }
inline void SetStoppedActions(const Aws::Vector<FleetAction>& value) { m_stoppedActionsHasBeenSet = true; m_stoppedActions = value; }
inline void SetStoppedActions(Aws::Vector<FleetAction>&& value) { m_stoppedActionsHasBeenSet = true; m_stoppedActions = std::move(value); }
inline LocationAttributes& WithStoppedActions(const Aws::Vector<FleetAction>& value) { SetStoppedActions(value); return *this;}
inline LocationAttributes& WithStoppedActions(Aws::Vector<FleetAction>&& value) { SetStoppedActions(std::move(value)); return *this;}
inline LocationAttributes& AddStoppedActions(const FleetAction& value) { m_stoppedActionsHasBeenSet = true; m_stoppedActions.push_back(value); return *this; }
inline LocationAttributes& AddStoppedActions(FleetAction&& value) { m_stoppedActionsHasBeenSet = true; m_stoppedActions.push_back(std::move(value)); return *this; }
///@}
///@{
/**
* <p>The status of fleet activity updates to the location. The status
* <code>PENDING_UPDATE</code> indicates that <code>StopFleetActions</code> or
* <code>StartFleetActions</code> has been requested but the update has not yet
* been completed for the location.</p>
*/
inline const LocationUpdateStatus& GetUpdateStatus() const{ return m_updateStatus; }
inline bool UpdateStatusHasBeenSet() const { return m_updateStatusHasBeenSet; }
inline void SetUpdateStatus(const LocationUpdateStatus& value) { m_updateStatusHasBeenSet = true; m_updateStatus = value; }
inline void SetUpdateStatus(LocationUpdateStatus&& value) { m_updateStatusHasBeenSet = true; m_updateStatus = std::move(value); }
inline LocationAttributes& WithUpdateStatus(const LocationUpdateStatus& value) { SetUpdateStatus(value); return *this;}
inline LocationAttributes& WithUpdateStatus(LocationUpdateStatus&& value) { SetUpdateStatus(std::move(value)); return *this;}
///@}
private:
LocationState m_locationState;
bool m_locationStateHasBeenSet = false;
Aws::Vector<FleetAction> m_stoppedActions;
bool m_stoppedActionsHasBeenSet = false;
LocationUpdateStatus m_updateStatus;
bool m_updateStatusHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws