Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p> <b>This data type is used with the Amazon GameLift FleetIQ and game server
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* groups.</b> </p> <p>An Amazon Elastic Compute Cloud launch template that
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* contains configuration settings and game server code to be deployed to all
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* instances in a game server group. The launch template is specified when creating
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* a new game server group. </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification">AWS
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* API Reference</a></p>
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*/
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class LaunchTemplateSpecification
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{
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public:
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AWS_GAMELIFT_API LaunchTemplateSpecification();
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AWS_GAMELIFT_API LaunchTemplateSpecification(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API LaunchTemplateSpecification& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>A unique identifier for an existing Amazon EC2 launch template.</p>
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*/
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inline const Aws::String& GetLaunchTemplateId() const{ return m_launchTemplateId; }
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inline bool LaunchTemplateIdHasBeenSet() const { return m_launchTemplateIdHasBeenSet; }
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inline void SetLaunchTemplateId(const Aws::String& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = value; }
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inline void SetLaunchTemplateId(Aws::String&& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = std::move(value); }
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inline void SetLaunchTemplateId(const char* value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId.assign(value); }
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inline LaunchTemplateSpecification& WithLaunchTemplateId(const Aws::String& value) { SetLaunchTemplateId(value); return *this;}
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inline LaunchTemplateSpecification& WithLaunchTemplateId(Aws::String&& value) { SetLaunchTemplateId(std::move(value)); return *this;}
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inline LaunchTemplateSpecification& WithLaunchTemplateId(const char* value) { SetLaunchTemplateId(value); return *this;}
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///@}
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///@{
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/**
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* <p>A readable identifier for an existing Amazon EC2 launch template. </p>
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*/
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inline const Aws::String& GetLaunchTemplateName() const{ return m_launchTemplateName; }
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inline bool LaunchTemplateNameHasBeenSet() const { return m_launchTemplateNameHasBeenSet; }
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inline void SetLaunchTemplateName(const Aws::String& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = value; }
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inline void SetLaunchTemplateName(Aws::String&& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = std::move(value); }
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inline void SetLaunchTemplateName(const char* value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName.assign(value); }
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inline LaunchTemplateSpecification& WithLaunchTemplateName(const Aws::String& value) { SetLaunchTemplateName(value); return *this;}
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inline LaunchTemplateSpecification& WithLaunchTemplateName(Aws::String&& value) { SetLaunchTemplateName(std::move(value)); return *this;}
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inline LaunchTemplateSpecification& WithLaunchTemplateName(const char* value) { SetLaunchTemplateName(value); return *this;}
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///@}
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///@{
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/**
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* <p>The version of the Amazon EC2 launch template to use. If no version is
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* specified, the default version will be used. With Amazon EC2, you can specify a
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* default version for a launch template. If none is set, the default is the first
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* version created.</p>
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*/
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inline const Aws::String& GetVersion() const{ return m_version; }
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inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; }
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inline void SetVersion(const Aws::String& value) { m_versionHasBeenSet = true; m_version = value; }
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inline void SetVersion(Aws::String&& value) { m_versionHasBeenSet = true; m_version = std::move(value); }
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inline void SetVersion(const char* value) { m_versionHasBeenSet = true; m_version.assign(value); }
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inline LaunchTemplateSpecification& WithVersion(const Aws::String& value) { SetVersion(value); return *this;}
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inline LaunchTemplateSpecification& WithVersion(Aws::String&& value) { SetVersion(std::move(value)); return *this;}
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inline LaunchTemplateSpecification& WithVersion(const char* value) { SetVersion(value); return *this;}
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///@}
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private:
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Aws::String m_launchTemplateId;
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bool m_launchTemplateIdHasBeenSet = false;
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Aws::String m_launchTemplateName;
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bool m_launchTemplateNameHasBeenSet = false;
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Aws::String m_version;
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bool m_versionHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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