Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>A fleet or alias designated in a game session queue. Queues fulfill requests
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* for new game sessions by placing a new game session on any of the queue's
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* destinations. </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueueDestination">AWS
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* API Reference</a></p>
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*/
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class GameSessionQueueDestination
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{
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public:
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AWS_GAMELIFT_API GameSessionQueueDestination();
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AWS_GAMELIFT_API GameSessionQueueDestination(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API GameSessionQueueDestination& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
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* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
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* identifier across all Regions.</p>
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*/
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inline const Aws::String& GetDestinationArn() const{ return m_destinationArn; }
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inline bool DestinationArnHasBeenSet() const { return m_destinationArnHasBeenSet; }
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inline void SetDestinationArn(const Aws::String& value) { m_destinationArnHasBeenSet = true; m_destinationArn = value; }
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inline void SetDestinationArn(Aws::String&& value) { m_destinationArnHasBeenSet = true; m_destinationArn = std::move(value); }
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inline void SetDestinationArn(const char* value) { m_destinationArnHasBeenSet = true; m_destinationArn.assign(value); }
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inline GameSessionQueueDestination& WithDestinationArn(const Aws::String& value) { SetDestinationArn(value); return *this;}
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inline GameSessionQueueDestination& WithDestinationArn(Aws::String&& value) { SetDestinationArn(std::move(value)); return *this;}
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inline GameSessionQueueDestination& WithDestinationArn(const char* value) { SetDestinationArn(value); return *this;}
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///@}
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private:
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Aws::String m_destinationArn;
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bool m_destinationArnHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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