Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>A policy that puts limits on the number of game sessions that a player can
* create within a specified span of time. With this policy, you can control
* players' ability to consume available resources.</p> <p>The policy is evaluated
* when a player tries to create a new game session. On receiving a
* <code>CreateGameSession</code> request, Amazon GameLift checks that the player
* (identified by <code>CreatorId</code>) has created fewer than game session limit
* in the specified time period.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionCreationLimitPolicy">AWS
* API Reference</a></p>
*/
class GameSessionCreationLimitPolicy
{
public:
AWS_GAMELIFT_API GameSessionCreationLimitPolicy();
AWS_GAMELIFT_API GameSessionCreationLimitPolicy(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API GameSessionCreationLimitPolicy& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>A policy that puts limits on the number of game sessions that a player can
* create within a specified span of time. With this policy, you can control
* players' ability to consume available resources.</p> <p>The policy evaluates
* when a player tries to create a new game session. On receiving a
* <code>CreateGameSession</code> request, Amazon GameLift checks that the player
* (identified by <code>CreatorId</code>) has created fewer than game session limit
* in the specified time period.</p>
*/
inline int GetNewGameSessionsPerCreator() const{ return m_newGameSessionsPerCreator; }
inline bool NewGameSessionsPerCreatorHasBeenSet() const { return m_newGameSessionsPerCreatorHasBeenSet; }
inline void SetNewGameSessionsPerCreator(int value) { m_newGameSessionsPerCreatorHasBeenSet = true; m_newGameSessionsPerCreator = value; }
inline GameSessionCreationLimitPolicy& WithNewGameSessionsPerCreator(int value) { SetNewGameSessionsPerCreator(value); return *this;}
///@}
///@{
/**
* <p>The time span used in evaluating the resource creation limit policy. </p>
*/
inline int GetPolicyPeriodInMinutes() const{ return m_policyPeriodInMinutes; }
inline bool PolicyPeriodInMinutesHasBeenSet() const { return m_policyPeriodInMinutesHasBeenSet; }
inline void SetPolicyPeriodInMinutes(int value) { m_policyPeriodInMinutesHasBeenSet = true; m_policyPeriodInMinutes = value; }
inline GameSessionCreationLimitPolicy& WithPolicyPeriodInMinutes(int value) { SetPolicyPeriodInMinutes(value); return *this;}
///@}
private:
int m_newGameSessionsPerCreator;
bool m_newGameSessionsPerCreatorHasBeenSet = false;
int m_policyPeriodInMinutes;
bool m_policyPeriodInMinutesHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws