Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/PlayerSession.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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class DescribePlayerSessionsResult
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{
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public:
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AWS_GAMELIFT_API DescribePlayerSessionsResult();
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AWS_GAMELIFT_API DescribePlayerSessionsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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AWS_GAMELIFT_API DescribePlayerSessionsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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///@{
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/**
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* <p>A collection of objects containing properties for each player session that
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* matches the request.</p>
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*/
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inline const Aws::Vector<PlayerSession>& GetPlayerSessions() const{ return m_playerSessions; }
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inline void SetPlayerSessions(const Aws::Vector<PlayerSession>& value) { m_playerSessions = value; }
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inline void SetPlayerSessions(Aws::Vector<PlayerSession>&& value) { m_playerSessions = std::move(value); }
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inline DescribePlayerSessionsResult& WithPlayerSessions(const Aws::Vector<PlayerSession>& value) { SetPlayerSessions(value); return *this;}
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inline DescribePlayerSessionsResult& WithPlayerSessions(Aws::Vector<PlayerSession>&& value) { SetPlayerSessions(std::move(value)); return *this;}
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inline DescribePlayerSessionsResult& AddPlayerSessions(const PlayerSession& value) { m_playerSessions.push_back(value); return *this; }
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inline DescribePlayerSessionsResult& AddPlayerSessions(PlayerSession&& value) { m_playerSessions.push_back(std::move(value)); return *this; }
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///@}
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///@{
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to
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* this operation. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline const Aws::String& GetNextToken() const{ return m_nextToken; }
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inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
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inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
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inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
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inline DescribePlayerSessionsResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
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inline DescribePlayerSessionsResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
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inline DescribePlayerSessionsResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
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///@}
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///@{
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inline const Aws::String& GetRequestId() const{ return m_requestId; }
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inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
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inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
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inline void SetRequestId(const char* value) { m_requestId.assign(value); }
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inline DescribePlayerSessionsResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
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inline DescribePlayerSessionsResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
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inline DescribePlayerSessionsResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
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///@}
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private:
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Aws::Vector<PlayerSession> m_playerSessions;
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Aws::String m_nextToken;
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Aws::String m_requestId;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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