Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/GameLiftRequest.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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/**
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*/
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class DescribeMatchmakingRequest : public GameLiftRequest
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{
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public:
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AWS_GAMELIFT_API DescribeMatchmakingRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "DescribeMatchmaking"; }
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AWS_GAMELIFT_API Aws::String SerializePayload() const override;
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AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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///@{
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/**
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* <p>A unique identifier for a matchmaking ticket. You can include up to 10 ID
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* values. </p>
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*/
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inline const Aws::Vector<Aws::String>& GetTicketIds() const{ return m_ticketIds; }
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inline bool TicketIdsHasBeenSet() const { return m_ticketIdsHasBeenSet; }
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inline void SetTicketIds(const Aws::Vector<Aws::String>& value) { m_ticketIdsHasBeenSet = true; m_ticketIds = value; }
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inline void SetTicketIds(Aws::Vector<Aws::String>&& value) { m_ticketIdsHasBeenSet = true; m_ticketIds = std::move(value); }
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inline DescribeMatchmakingRequest& WithTicketIds(const Aws::Vector<Aws::String>& value) { SetTicketIds(value); return *this;}
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inline DescribeMatchmakingRequest& WithTicketIds(Aws::Vector<Aws::String>&& value) { SetTicketIds(std::move(value)); return *this;}
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inline DescribeMatchmakingRequest& AddTicketIds(const Aws::String& value) { m_ticketIdsHasBeenSet = true; m_ticketIds.push_back(value); return *this; }
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inline DescribeMatchmakingRequest& AddTicketIds(Aws::String&& value) { m_ticketIdsHasBeenSet = true; m_ticketIds.push_back(std::move(value)); return *this; }
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inline DescribeMatchmakingRequest& AddTicketIds(const char* value) { m_ticketIdsHasBeenSet = true; m_ticketIds.push_back(value); return *this; }
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///@}
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private:
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Aws::Vector<Aws::String> m_ticketIds;
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bool m_ticketIdsHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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