Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Information about the most recent deployment for the container
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* fleet.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeploymentDetails">AWS
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* API Reference</a></p>
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*/
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class DeploymentDetails
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{
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public:
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AWS_GAMELIFT_API DeploymentDetails();
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AWS_GAMELIFT_API DeploymentDetails(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API DeploymentDetails& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>A unique identifier for a fleet deployment.</p>
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*/
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inline const Aws::String& GetLatestDeploymentId() const{ return m_latestDeploymentId; }
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inline bool LatestDeploymentIdHasBeenSet() const { return m_latestDeploymentIdHasBeenSet; }
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inline void SetLatestDeploymentId(const Aws::String& value) { m_latestDeploymentIdHasBeenSet = true; m_latestDeploymentId = value; }
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inline void SetLatestDeploymentId(Aws::String&& value) { m_latestDeploymentIdHasBeenSet = true; m_latestDeploymentId = std::move(value); }
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inline void SetLatestDeploymentId(const char* value) { m_latestDeploymentIdHasBeenSet = true; m_latestDeploymentId.assign(value); }
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inline DeploymentDetails& WithLatestDeploymentId(const Aws::String& value) { SetLatestDeploymentId(value); return *this;}
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inline DeploymentDetails& WithLatestDeploymentId(Aws::String&& value) { SetLatestDeploymentId(std::move(value)); return *this;}
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inline DeploymentDetails& WithLatestDeploymentId(const char* value) { SetLatestDeploymentId(value); return *this;}
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///@}
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private:
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Aws::String m_latestDeploymentId;
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bool m_latestDeploymentIdHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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