Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/GameLiftRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/RoutingStrategy.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/gamelift/model/Tag.h>
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#include <utility>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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/**
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*/
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class CreateAliasRequest : public GameLiftRequest
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{
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public:
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AWS_GAMELIFT_API CreateAliasRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateAlias"; }
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AWS_GAMELIFT_API Aws::String SerializePayload() const override;
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AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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///@{
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/**
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* <p>A descriptive label that is associated with an alias. Alias names do not need
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* to be unique.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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inline CreateAliasRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
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inline CreateAliasRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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inline CreateAliasRequest& WithName(const char* value) { SetName(value); return *this;}
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///@}
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///@{
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/**
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* <p>A human-readable description of the alias.</p>
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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inline CreateAliasRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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inline CreateAliasRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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inline CreateAliasRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
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///@}
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///@{
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/**
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* <p>The routing configuration, including routing type and fleet target, for the
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* alias. </p>
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*/
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inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; }
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inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; }
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inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; }
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inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); }
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inline CreateAliasRequest& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;}
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inline CreateAliasRequest& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;}
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///@}
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///@{
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/**
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* <p>A list of labels to assign to the new alias resource. Tags are
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* developer-defined key-value pairs. Tagging Amazon Web Services resources are
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* useful for resource management, access management and cost allocation. For more
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* information, see <a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
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* Amazon Web Services Resources</a> in the <i>Amazon Web Services General
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* Reference</i>.</p>
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*/
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inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
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inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
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inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
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inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
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inline CreateAliasRequest& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
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inline CreateAliasRequest& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
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inline CreateAliasRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
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inline CreateAliasRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
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///@}
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private:
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Aws::String m_name;
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bool m_nameHasBeenSet = false;
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Aws::String m_description;
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bool m_descriptionHasBeenSet = false;
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RoutingStrategy m_routingStrategy;
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bool m_routingStrategyHasBeenSet = false;
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Aws::Vector<Tag> m_tags;
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bool m_tagsHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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