Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/ContainerMountPointAccessLevel.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>A mount point that binds a container to a file or directory on the host
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* system. </p> <p> <b>Part of:</b> <a>GameServerContainerDefinition</a>,
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* <a>GameServerContainerDefinitionInput</a>, <a>SupportContainerDefinition</a>,
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* <a>SupportContainerDefinitionInput</a> </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerMountPoint">AWS
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* API Reference</a></p>
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*/
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class ContainerMountPoint
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{
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public:
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AWS_GAMELIFT_API ContainerMountPoint();
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AWS_GAMELIFT_API ContainerMountPoint(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API ContainerMountPoint& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>The path to the source file or directory. </p>
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*/
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inline const Aws::String& GetInstancePath() const{ return m_instancePath; }
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inline bool InstancePathHasBeenSet() const { return m_instancePathHasBeenSet; }
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inline void SetInstancePath(const Aws::String& value) { m_instancePathHasBeenSet = true; m_instancePath = value; }
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inline void SetInstancePath(Aws::String&& value) { m_instancePathHasBeenSet = true; m_instancePath = std::move(value); }
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inline void SetInstancePath(const char* value) { m_instancePathHasBeenSet = true; m_instancePath.assign(value); }
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inline ContainerMountPoint& WithInstancePath(const Aws::String& value) { SetInstancePath(value); return *this;}
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inline ContainerMountPoint& WithInstancePath(Aws::String&& value) { SetInstancePath(std::move(value)); return *this;}
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inline ContainerMountPoint& WithInstancePath(const char* value) { SetInstancePath(value); return *this;}
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///@}
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///@{
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/**
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* <p>The mount path on the container. If this property isn't set, the instance
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* path is used.</p>
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*/
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inline const Aws::String& GetContainerPath() const{ return m_containerPath; }
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inline bool ContainerPathHasBeenSet() const { return m_containerPathHasBeenSet; }
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inline void SetContainerPath(const Aws::String& value) { m_containerPathHasBeenSet = true; m_containerPath = value; }
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inline void SetContainerPath(Aws::String&& value) { m_containerPathHasBeenSet = true; m_containerPath = std::move(value); }
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inline void SetContainerPath(const char* value) { m_containerPathHasBeenSet = true; m_containerPath.assign(value); }
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inline ContainerMountPoint& WithContainerPath(const Aws::String& value) { SetContainerPath(value); return *this;}
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inline ContainerMountPoint& WithContainerPath(Aws::String&& value) { SetContainerPath(std::move(value)); return *this;}
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inline ContainerMountPoint& WithContainerPath(const char* value) { SetContainerPath(value); return *this;}
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///@}
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///@{
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/**
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* <p>The type of access for the container.</p>
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*/
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inline const ContainerMountPointAccessLevel& GetAccessLevel() const{ return m_accessLevel; }
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inline bool AccessLevelHasBeenSet() const { return m_accessLevelHasBeenSet; }
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inline void SetAccessLevel(const ContainerMountPointAccessLevel& value) { m_accessLevelHasBeenSet = true; m_accessLevel = value; }
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inline void SetAccessLevel(ContainerMountPointAccessLevel&& value) { m_accessLevelHasBeenSet = true; m_accessLevel = std::move(value); }
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inline ContainerMountPoint& WithAccessLevel(const ContainerMountPointAccessLevel& value) { SetAccessLevel(value); return *this;}
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inline ContainerMountPoint& WithAccessLevel(ContainerMountPointAccessLevel&& value) { SetAccessLevel(std::move(value)); return *this;}
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///@}
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private:
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Aws::String m_instancePath;
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bool m_instancePathHasBeenSet = false;
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Aws::String m_containerPath;
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bool m_containerPathHasBeenSet = false;
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ContainerMountPointAccessLevel m_accessLevel;
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bool m_accessLevelHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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