Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Instructions on when and how to check the health of a support container in a
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* container fleet. These properties override any Docker health checks that are set
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* in the container image. For more information on container health checks, see <a
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* href="https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_HealthCheck.html#ECS-Type-HealthCheck-command">HealthCheck
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* command</a> in the <i>Amazon Elastic Container Service API</i>. Game server
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* containers don't have a health check parameter; Amazon GameLift automatically
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* handles health checks for these containers.</p> <p>The following example
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* instructs the container to initiate a health check command every 60 seconds and
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* wait 10 seconds for it to succeed. If it fails, retry the command 3 times before
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* flagging the container as unhealthy. It also tells the container to wait 100
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* seconds after launch before counting failed health checks.</p> <p>
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* <code>{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1" ],
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* "Interval": 60, "Timeout": 10, "Retries": 3, "StartPeriod": 100 }</code> </p>
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* <p> <b>Part of:</b> <a>SupportContainerDefinition</a>,
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* <a>SupportContainerDefinitionInput</a> </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerHealthCheck">AWS
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* API Reference</a></p>
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*/
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class ContainerHealthCheck
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{
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public:
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AWS_GAMELIFT_API ContainerHealthCheck();
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AWS_GAMELIFT_API ContainerHealthCheck(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API ContainerHealthCheck& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>A string array that specifies the command that the container runs to
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* determine if it's healthy.</p>
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*/
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inline const Aws::Vector<Aws::String>& GetCommand() const{ return m_command; }
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inline bool CommandHasBeenSet() const { return m_commandHasBeenSet; }
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inline void SetCommand(const Aws::Vector<Aws::String>& value) { m_commandHasBeenSet = true; m_command = value; }
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inline void SetCommand(Aws::Vector<Aws::String>&& value) { m_commandHasBeenSet = true; m_command = std::move(value); }
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inline ContainerHealthCheck& WithCommand(const Aws::Vector<Aws::String>& value) { SetCommand(value); return *this;}
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inline ContainerHealthCheck& WithCommand(Aws::Vector<Aws::String>&& value) { SetCommand(std::move(value)); return *this;}
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inline ContainerHealthCheck& AddCommand(const Aws::String& value) { m_commandHasBeenSet = true; m_command.push_back(value); return *this; }
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inline ContainerHealthCheck& AddCommand(Aws::String&& value) { m_commandHasBeenSet = true; m_command.push_back(std::move(value)); return *this; }
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inline ContainerHealthCheck& AddCommand(const char* value) { m_commandHasBeenSet = true; m_command.push_back(value); return *this; }
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///@}
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///@{
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/**
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* <p>The time period (in seconds) between each health check.</p>
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*/
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inline int GetInterval() const{ return m_interval; }
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inline bool IntervalHasBeenSet() const { return m_intervalHasBeenSet; }
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inline void SetInterval(int value) { m_intervalHasBeenSet = true; m_interval = value; }
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inline ContainerHealthCheck& WithInterval(int value) { SetInterval(value); return *this;}
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///@}
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///@{
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/**
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* <p>The number of times to retry a failed health check before flagging the
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* container unhealthy. The first run of the command does not count as a retry.</p>
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*/
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inline int GetRetries() const{ return m_retries; }
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inline bool RetriesHasBeenSet() const { return m_retriesHasBeenSet; }
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inline void SetRetries(int value) { m_retriesHasBeenSet = true; m_retries = value; }
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inline ContainerHealthCheck& WithRetries(int value) { SetRetries(value); return *this;}
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///@}
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///@{
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/**
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* <p>The optional grace period (in seconds) to give a container time to bootstrap
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* before the first failed health check counts toward the number of retries.</p>
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*/
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inline int GetStartPeriod() const{ return m_startPeriod; }
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inline bool StartPeriodHasBeenSet() const { return m_startPeriodHasBeenSet; }
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inline void SetStartPeriod(int value) { m_startPeriodHasBeenSet = true; m_startPeriod = value; }
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inline ContainerHealthCheck& WithStartPeriod(int value) { SetStartPeriod(value); return *this;}
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///@}
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///@{
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/**
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* <p>The time period (in seconds) to wait for a health check to succeed before
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* counting a failed health check. </p>
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*/
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inline int GetTimeout() const{ return m_timeout; }
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inline bool TimeoutHasBeenSet() const { return m_timeoutHasBeenSet; }
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inline void SetTimeout(int value) { m_timeoutHasBeenSet = true; m_timeout = value; }
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inline ContainerHealthCheck& WithTimeout(int value) { SetTimeout(value); return *this;}
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///@}
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private:
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Aws::Vector<Aws::String> m_command;
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bool m_commandHasBeenSet = false;
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int m_interval;
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bool m_intervalHasBeenSet = false;
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int m_retries;
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bool m_retriesHasBeenSet = false;
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int m_startPeriod;
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bool m_startPeriodHasBeenSet = false;
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int m_timeout;
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bool m_timeoutHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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