Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/ContainerFleetLocationStatus.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Details about a location in a multi-location container fleet. </p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerFleetLocationAttributes">AWS
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* API Reference</a></p>
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*/
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class ContainerFleetLocationAttributes
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{
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public:
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AWS_GAMELIFT_API ContainerFleetLocationAttributes();
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AWS_GAMELIFT_API ContainerFleetLocationAttributes(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API ContainerFleetLocationAttributes& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>A location identifier.</p>
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*/
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inline const Aws::String& GetLocation() const{ return m_location; }
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inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
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inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
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inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
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inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
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inline ContainerFleetLocationAttributes& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
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inline ContainerFleetLocationAttributes& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
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inline ContainerFleetLocationAttributes& WithLocation(const char* value) { SetLocation(value); return *this;}
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///@}
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///@{
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/**
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* <p>The status of fleet activity in the location. </p> <ul> <li> <p>
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* <code>PENDING</code> -- A new container fleet has been requested.</p> </li> <li>
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* <p> <code>CREATING</code> -- A new container fleet resource is being created.
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* </p> </li> <li> <p> <code>CREATED</code> -- A new container fleet resource has
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* been created. No fleet instances have been deployed.</p> </li> <li> <p>
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* <code>ACTIVATING</code> -- New container fleet instances are being deployed.</p>
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* </li> <li> <p> <code>ACTIVE</code> -- The container fleet has been deployed and
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* is ready to host game sessions.</p> </li> <li> <p> <code>UPDATING</code> --
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* Updates to the container fleet is being updated. A deployment is in
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* progress.</p> </li> </ul>
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*/
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inline const ContainerFleetLocationStatus& GetStatus() const{ return m_status; }
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inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
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inline void SetStatus(const ContainerFleetLocationStatus& value) { m_statusHasBeenSet = true; m_status = value; }
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inline void SetStatus(ContainerFleetLocationStatus&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
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inline ContainerFleetLocationAttributes& WithStatus(const ContainerFleetLocationStatus& value) { SetStatus(value); return *this;}
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inline ContainerFleetLocationAttributes& WithStatus(ContainerFleetLocationStatus&& value) { SetStatus(std::move(value)); return *this;}
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///@}
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private:
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Aws::String m_location;
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bool m_locationHasBeenSet = false;
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ContainerFleetLocationStatus m_status;
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bool m_statusHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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