Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>An environment variable to set inside a container, in the form of a key-value
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* pair. </p> <p> <b>Part of:</b> <a>GameServerContainerDefinition</a>,
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* <a>GameServerContainerDefinitionInput</a>, <a>SupportContainerDefinition</a>,
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* <a>SupportContainerDefinitionInput</a> </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ContainerEnvironment">AWS
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* API Reference</a></p>
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*/
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class ContainerEnvironment
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{
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public:
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AWS_GAMELIFT_API ContainerEnvironment();
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AWS_GAMELIFT_API ContainerEnvironment(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API ContainerEnvironment& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>The environment variable name.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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inline ContainerEnvironment& WithName(const Aws::String& value) { SetName(value); return *this;}
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inline ContainerEnvironment& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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inline ContainerEnvironment& WithName(const char* value) { SetName(value); return *this;}
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///@}
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///@{
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/**
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* <p>The environment variable value.</p>
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*/
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inline const Aws::String& GetValue() const{ return m_value; }
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inline bool ValueHasBeenSet() const { return m_valueHasBeenSet; }
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inline void SetValue(const Aws::String& value) { m_valueHasBeenSet = true; m_value = value; }
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inline void SetValue(Aws::String&& value) { m_valueHasBeenSet = true; m_value = std::move(value); }
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inline void SetValue(const char* value) { m_valueHasBeenSet = true; m_value.assign(value); }
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inline ContainerEnvironment& WithValue(const Aws::String& value) { SetValue(value); return *this;}
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inline ContainerEnvironment& WithValue(Aws::String&& value) { SetValue(std::move(value)); return *this;}
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inline ContainerEnvironment& WithValue(const char* value) { SetValue(value); return *this;}
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///@}
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private:
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Aws::String m_name;
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bool m_nameHasBeenSet = false;
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Aws::String m_value;
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bool m_valueHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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