Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/model/CertificateType.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Determines whether a TLS/SSL certificate is generated for a fleet. This
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* feature must be enabled when creating the fleet. All instances in a fleet share
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* the same certificate. The certificate can be retrieved by calling the <a
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* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Amazon
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* GameLift Server SDK</a> operation <code>GetInstanceCertificate</code>.
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* </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CertificateConfiguration">AWS
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* API Reference</a></p>
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*/
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class CertificateConfiguration
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{
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public:
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AWS_GAMELIFT_API CertificateConfiguration();
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AWS_GAMELIFT_API CertificateConfiguration(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API CertificateConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>Indicates whether a TLS/SSL certificate is generated for a fleet. </p>
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* <p>Valid values include: </p> <ul> <li> <p> <b>GENERATED</b> -- Generate a
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* TLS/SSL certificate for this fleet.</p> </li> <li> <p> <b>DISABLED</b> --
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* (default) Do not generate a TLS/SSL certificate for this fleet. </p> </li> </ul>
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*/
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inline const CertificateType& GetCertificateType() const{ return m_certificateType; }
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inline bool CertificateTypeHasBeenSet() const { return m_certificateTypeHasBeenSet; }
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inline void SetCertificateType(const CertificateType& value) { m_certificateTypeHasBeenSet = true; m_certificateType = value; }
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inline void SetCertificateType(CertificateType&& value) { m_certificateTypeHasBeenSet = true; m_certificateType = std::move(value); }
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inline CertificateConfiguration& WithCertificateType(const CertificateType& value) { SetCertificateType(value); return *this;}
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inline CertificateConfiguration& WithCertificateType(CertificateType&& value) { SetCertificateType(std::move(value)); return *this;}
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///@}
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private:
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CertificateType m_certificateType;
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bool m_certificateTypeHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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