Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/CertificateType.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Determines whether a TLS/SSL certificate is generated for a fleet. This
* feature must be enabled when creating the fleet. All instances in a fleet share
* the same certificate. The certificate can be retrieved by calling the <a
* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Amazon
* GameLift Server SDK</a> operation <code>GetInstanceCertificate</code>.
* </p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CertificateConfiguration">AWS
* API Reference</a></p>
*/
class CertificateConfiguration
{
public:
AWS_GAMELIFT_API CertificateConfiguration();
AWS_GAMELIFT_API CertificateConfiguration(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API CertificateConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
///@{
/**
* <p>Indicates whether a TLS/SSL certificate is generated for a fleet. </p>
* <p>Valid values include: </p> <ul> <li> <p> <b>GENERATED</b> -- Generate a
* TLS/SSL certificate for this fleet.</p> </li> <li> <p> <b>DISABLED</b> --
* (default) Do not generate a TLS/SSL certificate for this fleet. </p> </li> </ul>
*/
inline const CertificateType& GetCertificateType() const{ return m_certificateType; }
inline bool CertificateTypeHasBeenSet() const { return m_certificateTypeHasBeenSet; }
inline void SetCertificateType(const CertificateType& value) { m_certificateTypeHasBeenSet = true; m_certificateType = value; }
inline void SetCertificateType(CertificateType&& value) { m_certificateTypeHasBeenSet = true; m_certificateType = std::move(value); }
inline CertificateConfiguration& WithCertificateType(const CertificateType& value) { SetCertificateType(value); return *this;}
inline CertificateConfiguration& WithCertificateType(CertificateType&& value) { SetCertificateType(std::move(value)); return *this;}
///@}
private:
CertificateType m_certificateType;
bool m_certificateTypeHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws