Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Amazon GameLift configuration options for your Anywhere fleets.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AnywhereConfiguration">AWS
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* API Reference</a></p>
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*/
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class AnywhereConfiguration
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{
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public:
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AWS_GAMELIFT_API AnywhereConfiguration();
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AWS_GAMELIFT_API AnywhereConfiguration(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API AnywhereConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
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AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
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///@{
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/**
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* <p>The cost to run your fleet per hour. Amazon GameLift uses the provided cost
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* of your fleet to balance usage in queues. For more information about queues, see
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* <a
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* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting
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* up queues</a> in the <i>Amazon GameLift Developer Guide</i>.</p>
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*/
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inline const Aws::String& GetCost() const{ return m_cost; }
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inline bool CostHasBeenSet() const { return m_costHasBeenSet; }
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inline void SetCost(const Aws::String& value) { m_costHasBeenSet = true; m_cost = value; }
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inline void SetCost(Aws::String&& value) { m_costHasBeenSet = true; m_cost = std::move(value); }
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inline void SetCost(const char* value) { m_costHasBeenSet = true; m_cost.assign(value); }
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inline AnywhereConfiguration& WithCost(const Aws::String& value) { SetCost(value); return *this;}
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inline AnywhereConfiguration& WithCost(Aws::String&& value) { SetCost(std::move(value)); return *this;}
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inline AnywhereConfiguration& WithCost(const char* value) { SetCost(value); return *this;}
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///@}
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private:
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Aws::String m_cost;
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bool m_costHasBeenSet = false;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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