Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/client/GenericClientConfiguration.h>
#include <aws/core/endpoint/DefaultEndpointProvider.h>
#include <aws/core/endpoint/EndpointParameter.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/gamelift/GameLiftEndpointRules.h>
namespace Aws
{
namespace GameLift
{
namespace Endpoint
{
using EndpointParameters = Aws::Endpoint::EndpointParameters;
using Aws::Endpoint::EndpointProviderBase;
using Aws::Endpoint::DefaultEndpointProvider;
using GameLiftClientContextParameters = Aws::Endpoint::ClientContextParameters;
using GameLiftClientConfiguration = Aws::Client::GenericClientConfiguration;
using GameLiftBuiltInParameters = Aws::Endpoint::BuiltInParameters;
/**
* The type for the GameLift Client Endpoint Provider.
* Inherit from this Base class / "Interface" should you want to provide a custom endpoint provider.
* The SDK must use service-specific type for each service per specification.
*/
using GameLiftEndpointProviderBase =
EndpointProviderBase<GameLiftClientConfiguration, GameLiftBuiltInParameters, GameLiftClientContextParameters>;
using GameLiftDefaultEpProviderBase =
DefaultEndpointProvider<GameLiftClientConfiguration, GameLiftBuiltInParameters, GameLiftClientContextParameters>;
/**
* Default endpoint provider used for this service
*/
class AWS_GAMELIFT_API GameLiftEndpointProvider : public GameLiftDefaultEpProviderBase
{
public:
using GameLiftResolveEndpointOutcome = Aws::Endpoint::ResolveEndpointOutcome;
GameLiftEndpointProvider()
: GameLiftDefaultEpProviderBase(Aws::GameLift::GameLiftEndpointRules::GetRulesBlob(), Aws::GameLift::GameLiftEndpointRules::RulesBlobSize)
{}
~GameLiftEndpointProvider()
{
}
};
} // namespace Endpoint
} // namespace GameLift
} // namespace Aws