Lesson 35 - Get Compute Auth Token Working
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/client/GenericClientConfiguration.h>
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#include <aws/core/endpoint/DefaultEndpointProvider.h>
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#include <aws/core/endpoint/EndpointParameter.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/gamelift/GameLiftEndpointRules.h>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Endpoint
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{
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using EndpointParameters = Aws::Endpoint::EndpointParameters;
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using Aws::Endpoint::EndpointProviderBase;
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using Aws::Endpoint::DefaultEndpointProvider;
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using GameLiftClientContextParameters = Aws::Endpoint::ClientContextParameters;
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using GameLiftClientConfiguration = Aws::Client::GenericClientConfiguration;
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using GameLiftBuiltInParameters = Aws::Endpoint::BuiltInParameters;
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/**
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* The type for the GameLift Client Endpoint Provider.
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* Inherit from this Base class / "Interface" should you want to provide a custom endpoint provider.
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* The SDK must use service-specific type for each service per specification.
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*/
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using GameLiftEndpointProviderBase =
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EndpointProviderBase<GameLiftClientConfiguration, GameLiftBuiltInParameters, GameLiftClientContextParameters>;
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using GameLiftDefaultEpProviderBase =
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DefaultEndpointProvider<GameLiftClientConfiguration, GameLiftBuiltInParameters, GameLiftClientContextParameters>;
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/**
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* Default endpoint provider used for this service
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*/
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class AWS_GAMELIFT_API GameLiftEndpointProvider : public GameLiftDefaultEpProviderBase
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{
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public:
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using GameLiftResolveEndpointOutcome = Aws::Endpoint::ResolveEndpointOutcome;
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GameLiftEndpointProvider()
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: GameLiftDefaultEpProviderBase(Aws::GameLift::GameLiftEndpointRules::GetRulesBlob(), Aws::GameLift::GameLiftEndpointRules::RulesBlobSize)
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{}
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~GameLiftEndpointProvider()
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{
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}
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};
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} // namespace Endpoint
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} // namespace GameLift
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} // namespace Aws
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