Lesson 35 - Get Compute Auth Token Working

This commit is contained in:
Norman Lansing
2026-02-28 12:32:28 -05:00
parent 1d477ee42a
commit 4fde462bce
7743 changed files with 1397833 additions and 18 deletions

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%COPYRIGHT_LINE%
%PCH_INCLUDE_DIRECTIVE%
%MY_HEADER_INCLUDE_DIRECTIVE%
%ADDITIONAL_INCLUDE_DIRECTIVES%
// Sets default values
%PREFIXED_CLASS_NAME%::%PREFIXED_CLASS_NAME%()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void %PREFIXED_CLASS_NAME%::BeginPlay()
{
Super::BeginPlay();
%CURSORFOCUSLOCATION%
}
// Called every frame
void %PREFIXED_CLASS_NAME%::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
%ADDITIONAL_MEMBER_DEFINITIONS%

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%COPYRIGHT_LINE%
#pragma once
#include "CoreMinimal.h"
%BASE_CLASS_INCLUDE_DIRECTIVE%
#include "%UNPREFIXED_CLASS_NAME%.generated.h"
UCLASS(%UCLASS_SPECIFIER_LIST%)
class %CLASS_MODULE_API_MACRO%%PREFIXED_CLASS_NAME% : public %PREFIXED_BASE_CLASS_NAME%
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
%PREFIXED_CLASS_NAME%();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
%CLASS_FUNCTION_DECLARATIONS%
%CLASS_PROPERTIES%
};