Lesson 35 - Get Compute Auth Token Working
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
%COPYRIGHT_LINE%
|
||||
|
||||
%PCH_INCLUDE_DIRECTIVE%
|
||||
%MY_HEADER_INCLUDE_DIRECTIVE%
|
||||
%ADDITIONAL_INCLUDE_DIRECTIVES%
|
||||
|
||||
// Sets default values
|
||||
%PREFIXED_CLASS_NAME%::%PREFIXED_CLASS_NAME%()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void %PREFIXED_CLASS_NAME%::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
%CURSORFOCUSLOCATION%
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void %PREFIXED_CLASS_NAME%::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
}
|
||||
|
||||
%ADDITIONAL_MEMBER_DEFINITIONS%
|
||||
@@ -0,0 +1,28 @@
|
||||
%COPYRIGHT_LINE%
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
%BASE_CLASS_INCLUDE_DIRECTIVE%
|
||||
#include "%UNPREFIXED_CLASS_NAME%.generated.h"
|
||||
|
||||
UCLASS(%UCLASS_SPECIFIER_LIST%)
|
||||
class %CLASS_MODULE_API_MACRO%%PREFIXED_CLASS_NAME% : public %PREFIXED_BASE_CLASS_NAME%
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
%PREFIXED_CLASS_NAME%();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
%CLASS_FUNCTION_DECLARATIONS%
|
||||
%CLASS_PROPERTIES%
|
||||
};
|
||||
Reference in New Issue
Block a user