Fixed GameLift errors in editor build and fixed AnywhereFleet so that it will quit if errors found
This commit is contained in:
@@ -49,7 +49,9 @@ private:
|
||||
|
||||
bool GetAnywhereFleetParameters(const FString& CommandLineString);
|
||||
void LogAnywhereFleetParameters();
|
||||
#if WITH_GAMELIFT
|
||||
static void LogServerParameters(const FServerParameters& InServerParameters);
|
||||
#endif
|
||||
static FString GetValueOrHash(const FString& Value);
|
||||
|
||||
TSharedPtr<FProcessParameters> ProcessParameters;
|
||||
|
||||
Reference in New Issue
Block a user