Fixed GameLift errors in editor build and fixed AnywhereFleet so that it will quit if errors found

This commit is contained in:
Norman Lansing
2026-03-23 07:44:30 -04:00
parent 7f14cad36f
commit 4121a3925f
3 changed files with 22 additions and 4 deletions

View File

@@ -49,7 +49,9 @@ private:
bool GetAnywhereFleetParameters(const FString& CommandLineString);
void LogAnywhereFleetParameters();
#if WITH_GAMELIFT
static void LogServerParameters(const FServerParameters& InServerParameters);
#endif
static FString GetValueOrHash(const FString& Value);
TSharedPtr<FProcessParameters> ProcessParameters;