Lesson 54 - Creating a Module

This commit is contained in:
Norman Lansing
2026-03-14 21:05:22 -04:00
parent 7f14cad36f
commit 3e61d4cec0
9 changed files with 48 additions and 1 deletions

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@@ -12,6 +12,11 @@
"Engine",
"UMG"
]
},
{
"Name": "DedicatedServers",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [

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@@ -0,0 +1,26 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
using System.Linq;
public class DedicatedServers : ModuleRules
{
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate",
"SlateCore"
});
}
}

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@@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "DedicatedServers.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FDefaultModuleImpl, DedicateServers );

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@@ -0,0 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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@@ -11,5 +11,6 @@ public class FPSTemplateTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}

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@@ -18,7 +18,8 @@ public class FPSTemplate : ModuleRules
"InputCore",
"EnhancedInput",
"PhysicsCore",
"OpenSSL"
"OpenSSL",
"DedicatedServers"
});
PrivateDependencyModuleNames.AddRange(new string[]

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@@ -11,5 +11,6 @@ public class FPSTemplateClientTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}

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@@ -11,5 +11,6 @@ public class FPSTemplateEditorTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}

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@@ -11,5 +11,6 @@ public class FPSTemplateServerTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}