Lesson 54 - Creating a Module
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@@ -12,6 +12,11 @@
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"Engine",
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"Engine",
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"UMG"
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"UMG"
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]
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]
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},
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{
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"Name": "DedicatedServers",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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}
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],
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],
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"Plugins": [
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"Plugins": [
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26
Source/DedicatedServers/DedicatedServers.Build.cs
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26
Source/DedicatedServers/DedicatedServers.Build.cs
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@@ -0,0 +1,26 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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using System.Linq;
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public class DedicatedServers : ModuleRules
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{
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public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Slate",
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"SlateCore"
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});
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}
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}
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6
Source/DedicatedServers/DedicatedServers.cpp
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6
Source/DedicatedServers/DedicatedServers.cpp
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@@ -0,0 +1,6 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DedicatedServers.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_MODULE( FDefaultModuleImpl, DedicateServers );
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5
Source/DedicatedServers/DedicatedServers.h
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5
Source/DedicatedServers/DedicatedServers.h
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@@ -0,0 +1,5 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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@@ -11,5 +11,6 @@ public class FPSTemplateTarget : TargetRules
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DefaultBuildSettings = BuildSettingsVersion.V6;
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DefaultBuildSettings = BuildSettingsVersion.V6;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("DedicatedServers");
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}
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}
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}
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}
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@@ -18,7 +18,8 @@ public class FPSTemplate : ModuleRules
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"InputCore",
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"InputCore",
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"EnhancedInput",
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"EnhancedInput",
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"PhysicsCore",
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"PhysicsCore",
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"OpenSSL"
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"OpenSSL",
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"DedicatedServers"
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});
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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PrivateDependencyModuleNames.AddRange(new string[]
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@@ -11,5 +11,6 @@ public class FPSTemplateClientTarget : TargetRules
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DefaultBuildSettings = BuildSettingsVersion.V6;
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DefaultBuildSettings = BuildSettingsVersion.V6;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("DedicatedServers");
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}
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}
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}
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}
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@@ -11,5 +11,6 @@ public class FPSTemplateEditorTarget : TargetRules
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DefaultBuildSettings = BuildSettingsVersion.V6;
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DefaultBuildSettings = BuildSettingsVersion.V6;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("DedicatedServers");
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}
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}
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}
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}
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@@ -11,5 +11,6 @@ public class FPSTemplateServerTarget : TargetRules
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DefaultBuildSettings = BuildSettingsVersion.V6;
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DefaultBuildSettings = BuildSettingsVersion.V6;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("FPSTemplate");
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ExtraModuleNames.Add("DedicatedServers");
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}
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}
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}
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}
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