Lesson 54 - Creating a Module

This commit is contained in:
Norman Lansing
2026-03-14 21:05:22 -04:00
parent 7f14cad36f
commit 3e61d4cec0
9 changed files with 48 additions and 1 deletions

View File

@@ -12,6 +12,11 @@
"Engine", "Engine",
"UMG" "UMG"
] ]
},
{
"Name": "DedicatedServers",
"Type": "Runtime",
"LoadingPhase": "Default"
} }
], ],
"Plugins": [ "Plugins": [

View File

@@ -0,0 +1,26 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
using System.Linq;
public class DedicatedServers : ModuleRules
{
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate",
"SlateCore"
});
}
}

View File

@@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "DedicatedServers.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FDefaultModuleImpl, DedicateServers );

View File

@@ -0,0 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

View File

@@ -11,5 +11,6 @@ public class FPSTemplateTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }

View File

@@ -18,7 +18,8 @@ public class FPSTemplate : ModuleRules
"InputCore", "InputCore",
"EnhancedInput", "EnhancedInput",
"PhysicsCore", "PhysicsCore",
"OpenSSL" "OpenSSL",
"DedicatedServers"
}); });
PrivateDependencyModuleNames.AddRange(new string[] PrivateDependencyModuleNames.AddRange(new string[]

View File

@@ -11,5 +11,6 @@ public class FPSTemplateClientTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }

View File

@@ -11,5 +11,6 @@ public class FPSTemplateEditorTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }

View File

@@ -11,5 +11,6 @@ public class FPSTemplateServerTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }