Lesson 60 - Making an HTTP Request
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@@ -2,8 +2,29 @@
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#include "UI/API_Test/APITestManager.h"
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#include "HttpModule.h"
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#include "Data/API/APIData.h"
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#include "GameplayTags/DedicatedServersTags.h"
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void UAPITestManager::ListFleetsButtonClicked()
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{
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, "List Fleets Button Clicked");
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check(APIData);
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TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
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Request->OnProcessRequestComplete().BindUObject(this, &UAPITestManager::ListFleets_Response);
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const FString APIUrl = APIData->GetAPIEndpoint(DedicatedServersTags::GameSessionsAPI::ListFleets);
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Request->SetURL(APIUrl);
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Request->SetVerb(TEXT("GET"));
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Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
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Request->ProcessRequest();
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, "List Fleets Request Made");
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}
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void UAPITestManager::ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
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{
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, "List Fleets Response Received");
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}
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