Lesson 55 - Dedicated Servers Game Mode
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@@ -30,18 +30,6 @@ public class FPSTemplate : ModuleRules
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"OpenSSL",
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});
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// Adds in the plugin for GameLiftServerSDK if it is the server build.
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if (Target.Type == TargetType.Server)
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{
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PublicDependencyModuleNames.Add("GameLiftServerSDK");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMELIFT=0");
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}
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bEnableExceptions = true;
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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