Lesson 55 - Dedicated Servers Game Mode
This commit is contained in:
@@ -20,7 +20,20 @@ public class DedicatedServers : ModuleRules
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Slate",
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"SlateCore"
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"SlateCore",
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"OpenSSL"
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});
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// Adds in the plugin for GameLiftServerSDK if it is the server build.
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if (Target.Type == TargetType.Server)
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{
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PublicDependencyModuleNames.Add("GameLiftServerSDK");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMELIFT=0");
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}
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bEnableExceptions = true;
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}
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}
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357
Source/DedicatedServers/Private/Game/DS_GameMode.cpp
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357
Source/DedicatedServers/Private/Game/DS_GameMode.cpp
Normal file
@@ -0,0 +1,357 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DedicatedServers/Public/Game/DS_GameMode.h"
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#include "openssl/sha.h"
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#include "GameLift/GameLiftClp.h"
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#if WITH_GAMELIFT
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#include "GameLiftServerSDK.h"
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#endif
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DEFINE_LOG_CATEGORY(LogDS_GameMode);
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void ADS_GameMode::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
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{
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Super::InitGame(MapName, Options, ErrorMessage);
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CachedCommandLine = FCommandLine::Get();
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const FPortResult PortResult = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, TEXT("port"));;
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if (PortResult.bUsedDefaultPort)
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{
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UE_LOGFMT (LogDS_GameMode, Warning, "{0}", PortResult.WarningMessage);
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}
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GameLiftConfig.ServerPort = PortResult.Port;
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if (FParse::Param(*CachedCommandLine, TEXT("glAnywhereFleet")))
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{
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UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: Anywhere");
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GameLiftConfig.bIsAnywhereFleet = true;
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GameLiftConfig.bAllOptionsFound = GetAnywhereFleetParameters(CachedCommandLine);
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LogAnywhereFleetParameters();
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}
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else
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{
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UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: EC2");
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// TODO: EC2 configuration
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}
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}
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FString ADS_GameMode::GetSHA256Hash(const FString& InString)
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{
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if (InString.IsEmpty())
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return TEXT("e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855");
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FSHA256Signature Hash;
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// Use OpenSSL to compute the SHA-256 hash
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FTCHARToUTF8 Utf8(InString);
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const uint8* Bytes = reinterpret_cast<const uint8*>(Utf8.Get());
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uint32 Length = Utf8.Length();
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SHA256_CTX Sha256Context;
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SHA256_Init(&Sha256Context);
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SHA256_Update(&Sha256Context, Bytes,Length);
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SHA256_Final(Hash.Signature, &Sha256Context);
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return Hash.ToString();
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}
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void ADS_GameMode::InitGameLift()
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{
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#if WITH_GAMELIFT
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UE_LOGFMT(LogDS_GameMode, Log, "Calling InitGameLift...");
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// Get the module first
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FGameLiftServerSDKModule* GameLiftSdkModule = &FModuleManager::LoadModuleChecked<FGameLiftServerSDKModule>("GameLiftServerSDK");
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FGameLiftGenericOutcome InitSdkOutcome;
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UE_LOGFMT(LogDS_GameMode, Log, "Initializing the GameLift Server...");
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if (GameLiftConfig.bIsAnywhereFleet)
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{
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// Define the server parameters for an Anywhere fleet. These are not needed for a GameLift managed EC2 fleet.
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FServerParameters ServerParametersForAnywhere;
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uint32 PID = FPlatformProcess::GetCurrentProcessId();
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FString PIDString = FString::FromInt(static_cast<int32>(PID));
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UE_LOGFMT(LogDS_GameMode, Log, "Configuring server parameters for Anywhere...");
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// If AnywhereFleets are being used load the command line arguments parsed earlier.
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ServerParametersForAnywhere.m_webSocketUrl = TCHAR_TO_UTF8(*GameLiftConfig.WebSocketUrlResult.Value);
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ServerParametersForAnywhere.m_fleetId = TCHAR_TO_UTF8((*GameLiftConfig.FleetIdResult.Value));
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ServerParametersForAnywhere.m_hostId = TCHAR_TO_UTF8(*GameLiftConfig.HostIdResult.Value);
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ServerParametersForAnywhere.m_processId = PIDString;
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ServerParametersForAnywhere.m_authToken = TCHAR_TO_UTF8(*GameLiftConfig.AuthTokenResult.Value);
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LogServerParameters(ServerParametersForAnywhere);
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// InitSDK will establish a local connection with GameLift's agent to enable further communication.
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InitSdkOutcome = GameLiftSdkModule->InitSDK(ServerParametersForAnywhere);
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}
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else
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{
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InitSdkOutcome = GameLiftSdkModule->InitSDK();
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}
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if (InitSdkOutcome.IsSuccess())
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{
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_GREEN);
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UE_LOG(LogDS_GameMode, Log, TEXT("GameLift InitSDK succeeded!"));
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
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}
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else
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{
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_RED);
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UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: InitSDK failed : ("));
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FGameLiftError GameLiftError = InitSdkOutcome.GetError();
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UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: %s"), *GameLiftError.m_errorMessage);
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
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return;
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}
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ProcessParameters = MakeShared<FProcessParameters>();
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//When a game session is created, Amazon GameLift Servers sends an activation request to the game server and passes along the game session object containing game properties and other settings.
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//Here is where a game server should take action based on the game session object.
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//Once the game server is ready to receive incoming player connections, it should invoke GameLiftServerAPI.ActivateGameSession()
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// ReSharper disable once CppPassValueParameterByConstReference - not safe to do with async lambdas
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ProcessParameters->OnStartGameSession.BindLambda([=](Aws::GameLift::Server::Model::GameSession InGameSession)
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{
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const FString GameSessionId = FString(InGameSession.GetGameSessionId());
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UE_LOG(LogDS_GameMode, Log, TEXT("GameSession Initializing: %s"), *GameSessionId);
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GameLiftSdkModule->ActivateGameSession();
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});
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//OnProcessTerminate callback. Amazon GameLift Servers will invoke this callback before shutting down an instance hosting this game server.
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//It gives this game server a chance to save its state, communicate with services, etc., before being shut down.
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//In this case, we simply tell Amazon GameLift Servers we are indeed going to shut down.
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ProcessParameters->OnTerminate.BindLambda([=]()
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{
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UE_LOG(LogDS_GameMode, Log, TEXT("Game Server Process is terminating"));
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// First call ProcessEnding()
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FGameLiftGenericOutcome processEndingOutcome = GameLiftSdkModule->ProcessEnding();
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// Then call Destroy() to free the SDK from memory
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FGameLiftGenericOutcome destroyOutcome = GameLiftSdkModule->Destroy();
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// Exit the process with success or failure
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if (processEndingOutcome.IsSuccess() && destroyOutcome.IsSuccess()) {
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UE_LOG(LogDS_GameMode, Log, TEXT("Server process ending successfully"));
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}
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else {
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if (!processEndingOutcome.IsSuccess()) {
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const FGameLiftError& error = processEndingOutcome.GetError();
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UE_LOG(LogDS_GameMode, Error, TEXT("ProcessEnding() failed. Error: %s"),
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error.m_errorMessage.IsEmpty() ? TEXT("Unknown error") : *error.m_errorMessage);
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}
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if (!destroyOutcome.IsSuccess()) {
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const FGameLiftError& error = destroyOutcome.GetError();
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UE_LOG(LogDS_GameMode, Error, TEXT("Destroy() failed. Error: %s"),
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error.m_errorMessage.IsEmpty() ? TEXT("Unknown error") : *error.m_errorMessage);
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}
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}
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GLog->Flush();
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FGenericPlatformMisc::RequestExit(false);
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});
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//This is the Health Check callback.
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//Amazon GameLift Servers will invoke this callback every 60 seconds or so.
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//Here, a game server might want to check the health of dependencies and such.
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//Simply return true if healthy, false otherwise.
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//The game server has 60 seconds to respond with its health status. Amazon GameLift Servers will default to 'false' if the game server doesn't respond in time.
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//In this case, we're always healthy!
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ProcessParameters->OnHealthCheck.BindLambda([]()
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{
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UE_LOG(LogDS_GameMode, Log, TEXT("Performing Health Check"));
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return true;
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});
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ProcessParameters->port = GameLiftConfig.ServerPort;
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TArray<FString> Logfiles;
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Logfiles.Add(TEXT("FPSTemplate/Saved/Log/server.log"));
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ProcessParameters->logParameters = Logfiles;
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UE_LOGFMT(LogDS_GameMode, Log, "Calling Process Ready...");
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FGameLiftGenericOutcome ProcessReadyOutcome = GameLiftSdkModule->ProcessReady(*ProcessParameters);
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if (ProcessReadyOutcome.IsSuccess())
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{
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_GREEN);
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UE_LOG(LogDS_GameMode, Log, TEXT("Process Ready!"));
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
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}
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else
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{
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_RED);
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UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: Process Ready Failed!"));
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FGameLiftError ProcessReadyError = ProcessReadyOutcome.GetError();
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UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: %s"), *ProcessReadyError.m_errorMessage);
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UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
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return;
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}
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UE_LOGFMT(LogDS_GameMode, Log, "InitGameLift completed!");
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#endif
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}
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bool ADS_GameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
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{
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bool bAllAnywhereFleetParametersValid = true;
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GameLiftConfig.AuthTokenResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken);
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if (!GameLiftConfig.AuthTokenResult.bIsValid) bAllAnywhereFleetParametersValid = false;
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GameLiftConfig.FleetIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::FleetId);
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if (!GameLiftConfig.FleetIdResult.bIsValid) bAllAnywhereFleetParametersValid = false;
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GameLiftConfig.HostIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::HostId);
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if (!GameLiftConfig.HostIdResult.bIsValid) bAllAnywhereFleetParametersValid = false;
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GameLiftConfig.WebSocketUrlResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::WebsocketUrl);
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if (!GameLiftConfig.WebSocketUrlResult.bIsValid) bAllAnywhereFleetParametersValid = false;
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return bAllAnywhereFleetParametersValid;
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}
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void ADS_GameMode::LogAnywhereFleetParameters()
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{
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// Lambda for getting the token name from token
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auto GetTokenName = [](const cmdlineparser::details::FParseResult& Result) -> FString
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{
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return cmdlineparser::details::CLI_TOKENS[static_cast<int32>(Result.Token)];
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};
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UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters:");
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if (GameLiftConfig.AuthTokenResult.bIsValid)
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{
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UE_LOGFMT(LogDS_GameMode, Log, "AuthToken: {0}", GetValueOrHash(GameLiftConfig.AuthTokenResult.Value));
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}
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else
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{
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UE_LOGFMT(
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LogDS_GameMode,
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Error,
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"AuthToken: {0}",
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FString::Format(
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*GameLiftConfig.AuthTokenResult.ErrorMessage,
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{
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FStringFormatArg(GetTokenName(GameLiftConfig.AuthTokenResult)),
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FStringFormatArg(GetValueOrHash(GameLiftConfig.AuthTokenResult.Value)),
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}
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)
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);
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}
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if (GameLiftConfig.FleetIdResult.bIsValid)
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{
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UE_LOGFMT(LogDS_GameMode, Log, "FleetId: {0}", GameLiftConfig.FleetIdResult.Value);
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}
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else
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{
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UE_LOGFMT(
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LogDS_GameMode,
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Error,
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"FleetId: {0}",
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FString::Format(
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*GameLiftConfig.FleetIdResult.ErrorMessage,
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{
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FStringFormatArg(GetTokenName(GameLiftConfig.FleetIdResult)),
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FStringFormatArg(GameLiftConfig.FleetIdResult.Value)
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}
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)
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);
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}
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if (GameLiftConfig.HostIdResult.bIsValid)
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{
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UE_LOGFMT(LogDS_GameMode, Log, "HostId: {0}", GameLiftConfig.HostIdResult.Value);
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}
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else
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{
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UE_LOGFMT(
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LogDS_GameMode,
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Error,
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"HostId: {0}",
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FString::Format(
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*GameLiftConfig.HostIdResult.ErrorMessage,
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{
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FStringFormatArg(GetTokenName(GameLiftConfig.HostIdResult)),
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FStringFormatArg(GameLiftConfig.HostIdResult.Value)
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}
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)
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);
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}
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if (GameLiftConfig.WebSocketUrlResult.bIsValid)
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{
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UE_LOGFMT(LogDS_GameMode, Log, "WebSocketUrl: {0}", GameLiftConfig.WebSocketUrlResult.Value);
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}
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else
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{
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UE_LOGFMT(
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LogDS_GameMode,
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Error,
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"WebSocketUrl: {0}",
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FString::Format(
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*GameLiftConfig.WebSocketUrlResult.ErrorMessage,
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{
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FStringFormatArg(GetTokenName(GameLiftConfig.WebSocketUrlResult)),
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FStringFormatArg(GameLiftConfig.WebSocketUrlResult.Value)
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}
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)
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);
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}
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UE_LOGFMT(LogDS_GameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
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if (GameLiftConfig.bAllOptionsFound)
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{
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UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters Loaded Successfully....");
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}
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else
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{
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UE_LOGFMT(LogDS_GameMode, Error, "Anywhere Fleet Parameters Load FAILED....");
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}
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}
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void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParameters)
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{
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Host ID (Compute Name): {HostId}", InServerParameters.m_hostId);
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Auth Token: {AuthToken}", GetValueOrHash(InServerParameters.m_authToken));
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if (!InServerParameters.m_awsRegion.IsEmpty())
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{
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Aws Region: {AwsRegion}", InServerParameters.m_awsRegion);
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}
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if (!InServerParameters.m_accessKey.IsEmpty())
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{
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Access Key: {AccessKey}", GetValueOrHash(InServerParameters.m_accessKey));
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}
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if (!InServerParameters.m_secretKey.IsEmpty())
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{
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Secret Key: {SecretKey}", GetValueOrHash(InServerParameters.m_secretKey));
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}
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if (!InServerParameters.m_sessionToken.IsEmpty())
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{
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UE_LOGFMT(LogDS_GameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
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}
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}
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FString ADS_GameMode::GetValueOrHash(const FString& Value)
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{
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#if UE_BUILD_DEBUG || UE_BUILD_DEVELOPMENT
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return Value;
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#else
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return TEXT("HASH:") + GetSHA256Hash(Value);
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#endif
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}
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100
Source/DedicatedServers/Private/GameLift/GameLiftClp.cpp
Normal file
100
Source/DedicatedServers/Private/GameLift/GameLiftClp.cpp
Normal file
@@ -0,0 +1,100 @@
|
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#include "GameLift/GameLiftClp.h"
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FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
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{
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return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
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}
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FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
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{
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return details::GetConfiguredOrDefaultPort(CommandLine, Token);
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}
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cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
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{
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details::FParseResult Result;
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FString ValueOfToken;
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Result.Token = Token;
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ensure(Token != details::EAvailableTokens::Unknown);
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ensure(Token < details::EAvailableTokens::MaxToken);
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const bool bTokenFound = FParse::Value(
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*CommandLine,
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*details::EnsureEndsWith(details::CLI_TOKENS[static_cast<int32>(Token)],
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TEXT("=")),
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ValueOfToken
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);
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if (!bTokenFound)
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{
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Result.Value = FString();
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Result.ErrorCode = details::EErrorCodes::TokenNotFound;
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Result.bIsValid = false;
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}
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else
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{
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if (ValueOfToken.IsEmpty())
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{
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Result.Value = FString();
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Result.ErrorCode = details::EErrorCodes::ValueEmpty;
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Result.bIsValid = false;
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}
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else
|
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{
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if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS[static_cast<int32>(Token)]))
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{
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Result.ErrorCode = details::EErrorCodes::NoError;
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Result.bIsValid = true;
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}
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else
|
||||
{
|
||||
Result.ErrorCode = details::EErrorCodes::FailedValidation;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
Result.Value = ValueOfToken;
|
||||
}
|
||||
}
|
||||
|
||||
ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
|
||||
FString ErrorMessage = details::ERROR_MESSAGES[static_cast<int32>(Result.ErrorCode)];
|
||||
FString TokenName = details::CLI_TOKENS[static_cast<int32>(Result.Token)];
|
||||
FString Value = Result.Value;
|
||||
Result.ErrorMessage = ErrorMessage;
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
// cmdlineparser::Details namespace
|
||||
|
||||
FString cmdlineparser::details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
|
||||
{
|
||||
return Token.EndsWith(Suffix) ? Token : Token + Suffix;
|
||||
}
|
||||
|
||||
FPortResult cmdlineparser::details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
FPortResult PortResult;
|
||||
PortResult.Port = FURL::UrlConfig.DefaultPort;
|
||||
|
||||
if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
|
||||
{
|
||||
if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
|
||||
{
|
||||
PortResult.Port = CliPort;
|
||||
PortResult.bUsedDefaultPort = false;
|
||||
PortResult.WarningMessage = FString();
|
||||
return PortResult;
|
||||
}
|
||||
}
|
||||
PortResult.bUsedDefaultPort = true;
|
||||
PortResult.WarningMessage = FString("Command Line Option for Port is out of ranged... Using Default Port %s", PortResult.Port);
|
||||
return PortResult;
|
||||
}
|
||||
|
||||
bool cmdlineparser::details::DoesRegExMatch(const FString& Text, const FString& Pattern)
|
||||
{
|
||||
const FRegexPattern RegexPattern(Pattern);
|
||||
FRegexMatcher Matcher(RegexPattern, Text);
|
||||
return Matcher.FindNext();
|
||||
}
|
||||
34
Source/DedicatedServers/Private/GameLiftClpTypes.cpp
Normal file
34
Source/DedicatedServers/Private/GameLiftClpTypes.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "GameLiftClpTypes.h"
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::ERROR_MESSAGES = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Error_Messages;
|
||||
Error_Messages.Add(TEXT("VALID: {0}: {1}"));
|
||||
Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments"));
|
||||
Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned"));
|
||||
Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]"));
|
||||
return Error_Messages;
|
||||
}();
|
||||
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::CLI_TOKENS = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Cli_Tokens;
|
||||
Cli_Tokens.Add(TEXT("unknown")); // Unknown = 0;
|
||||
Cli_Tokens.Add(TEXT("authtoken"));
|
||||
Cli_Tokens.Add(TEXT("hostid"));
|
||||
Cli_Tokens.Add(TEXT("fleetid"));
|
||||
Cli_Tokens.Add(TEXT("websocketurl"));
|
||||
return Cli_Tokens;
|
||||
}();
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::REGEX_PATTERNS = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Cli_Tokens;
|
||||
Cli_Tokens.Add(TEXT(".*")); // unknown = 0
|
||||
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9\\-]+$"));
|
||||
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$"));
|
||||
Cli_Tokens.Add(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$"));
|
||||
Cli_Tokens.Add(TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$"));
|
||||
return Cli_Tokens;
|
||||
}();
|
||||
50
Source/DedicatedServers/Public/Game/DS_GameMode.h
Normal file
50
Source/DedicatedServers/Public/Game/DS_GameMode.h
Normal file
@@ -0,0 +1,50 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "DedicatedServers/Public/GameLiftClpTypes.h"
|
||||
#include "GameFramework/GameMode.h"
|
||||
#include "DS_GameMode.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogDS_GameMode, Log, All);
|
||||
|
||||
struct FProcessParameters;
|
||||
struct FServerParameters;
|
||||
|
||||
struct FGameLiftConfig
|
||||
{
|
||||
bool bIsAnywhereFleet = false;
|
||||
bool bAllOptionsFound = false;
|
||||
|
||||
int32 ServerPort = 7777;
|
||||
|
||||
cmdlineparser::details::FParseResult AuthTokenResult;
|
||||
cmdlineparser::details::FParseResult FleetIdResult;
|
||||
cmdlineparser::details::FParseResult HostIdResult;
|
||||
cmdlineparser::details::FParseResult WebSocketUrlResult;
|
||||
};
|
||||
|
||||
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API ADS_GameMode : public AGameMode
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
|
||||
|
||||
private:
|
||||
FGameLiftConfig GameLiftConfig;
|
||||
FString CachedCommandLine;
|
||||
TSharedPtr<FProcessParameters> ProcessParameters;
|
||||
|
||||
static FString GetSHA256Hash(const FString& InString);
|
||||
void InitGameLift();
|
||||
|
||||
bool GetAnywhereFleetParameters(const FString& CommandLineString);
|
||||
void LogAnywhereFleetParameters();
|
||||
static void LogServerParameters(const FServerParameters& InServerParameters);
|
||||
static FString GetValueOrHash(const FString& Value);
|
||||
};
|
||||
30
Source/DedicatedServers/Public/GameLift/GameLiftClp.h
Normal file
30
Source/DedicatedServers/Public/GameLift/GameLiftClp.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
#include "GameLiftClpTypes.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
struct FPortResult
|
||||
{
|
||||
int32 Port;
|
||||
bool bUsedDefaultPort;
|
||||
FString WarningMessage;
|
||||
};
|
||||
|
||||
namespace cmdlineparser
|
||||
{
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
|
||||
|
||||
details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
|
||||
}
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
inline static constexpr int32 MIN_PORT = 1024;
|
||||
inline static constexpr int32 MAX_PORT = 65535;
|
||||
inline static constexpr const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
|
||||
|
||||
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
|
||||
bool DoesRegExMatch(const FString& Text, const FString& Pattern);
|
||||
}
|
||||
|
||||
37
Source/DedicatedServers/Public/GameLiftClpTypes.h
Normal file
37
Source/DedicatedServers/Public/GameLiftClpTypes.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
enum EAvailableTokens
|
||||
{
|
||||
Unknown = 0,
|
||||
AuthToken,
|
||||
HostId,
|
||||
FleetId,
|
||||
WebsocketUrl,
|
||||
MaxToken
|
||||
};
|
||||
|
||||
enum EErrorCodes
|
||||
{
|
||||
NoError,
|
||||
TokenNotFound,
|
||||
ValueEmpty,
|
||||
FailedValidation,
|
||||
MaxCode
|
||||
};
|
||||
|
||||
extern const TArray<FString>& ERROR_MESSAGES;
|
||||
extern const TArray<FString>& CLI_TOKENS;
|
||||
extern const TArray<FString>& REGEX_PATTERNS;
|
||||
|
||||
struct FParseResult
|
||||
{
|
||||
EAvailableTokens Token = EAvailableTokens::Unknown;
|
||||
FString Value = FString();
|
||||
bool bIsValid = false;
|
||||
EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
|
||||
FString ErrorMessage = FString();
|
||||
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user