Lesson 68 - JoinGame Callbacks
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@@ -2,3 +2,9 @@
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#include "UI/API/GameSessions/JoinGame.h"
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#include "Components/TextBlock.h"
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void UJoinGame::SetStatusMessage(const FString& Message) const
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{
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TextBlock_StatusMessage->SetText(FText::FromString(Message));
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}
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@@ -2,3 +2,8 @@
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#include "UI/Portal/PortalManager.h"
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void UPortalManager::JoinGameSession()
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{
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BroadcastJoinGameSessionMessage.Broadcast(TEXT("Searching for Game Session..."));
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}
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@@ -13,4 +13,20 @@ void USignInOverlay::NativeConstruct()
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check(PortalManagerClass);
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PortalManager = NewObject<UPortalManager>(PortalManagerClass);
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JoinGameWidget->Button_JoinGame->OnClicked.AddDynamic(this, &USignInOverlay::OnJoinGameButtonClicked);
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}
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void USignInOverlay::OnJoinGameButtonClicked()
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{
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check (IsValid(PortalManager));
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PortalManager->BroadcastJoinGameSessionMessage.AddDynamic(this, &USignInOverlay::UpdateJoinGameStatusMessage);
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PortalManager->JoinGameSession();
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JoinGameWidget->Button_JoinGame->SetIsEnabled(false);
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}
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void USignInOverlay::UpdateJoinGameStatusMessage(const FString& StatusMessage)
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{
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JoinGameWidget->SetStatusMessage(StatusMessage);
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}
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