Lesson 57 - List Fleets Widget
This commit is contained in:
9
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
generated
9
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
generated
@@ -118,7 +118,6 @@
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<component name="ChangeListManager">
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<list default="true" id="91dd7ef3-692f-484d-9bd1-060b29650efd" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -139,11 +138,13 @@
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.Build.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/Game/DS_GameMode.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/API/ListFleets/FleetId.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/API/ListFleets/ListFleetsBox.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestOverlayClass.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/Game/DS_GameMode.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/API/ListFleets/ListFleetsBox.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestHUD.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestOverlayClass.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" root0="FORCE_HIGHLIGHTING" />
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</component>
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<component name="McpProjectServerCommands">
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@@ -64913,7 +64914,7 @@
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<workItem from="1773536227018" duration="61902000" />
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<workItem from="1774233517830" duration="18186000" />
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<workItem from="1774317832300" duration="32871000" />
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<workItem from="1774531822750" duration="6195000" />
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<workItem from="1774531822750" duration="13142000" />
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</task>
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<task id="LOCAL-00001" summary="Added in EC2 support and adjusted Anywhere if statement to allow EC2 and to clean uip variable placement.">
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<option name="closed" value="true" />
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BIN
Content/DedicatedServers/API/ListFleets/WBP_FleetId.uasset
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BIN
Content/DedicatedServers/API/ListFleets/WBP_FleetId.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/API/ListFleets/WBP_ListFleetsBox.uasset
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BIN
Content/DedicatedServers/API/ListFleets/WBP_ListFleetsBox.uasset
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Binary file not shown.
Binary file not shown.
@@ -0,0 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/API/ListFleets/FleetId.h"
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@@ -0,0 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/API/ListFleets/ListFleetsBox.h"
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22
Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h
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22
Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h
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@@ -0,0 +1,22 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "FleetId.generated.h"
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class UTextBlock;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UFleetId : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> TextBlock_FleetId;
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};
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@@ -0,0 +1,28 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "ListFleetsBox.generated.h"
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class UButton;
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class UScrollBox;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UListFleetsBox : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UScrollBox> ScrollBox_ListFleets;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UButton> Button_ListFleets;
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};
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