Lesson 56 - API Test HUD
This commit is contained in:
26
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
generated
26
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
generated
@@ -117,26 +117,8 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="91dd7ef3-692f-484d-9bd1-060b29650efd" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/.gitignore" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/encodings.xml" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEditor.ini" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEngine.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultEngine.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultGame.ini" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultInput.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultInput.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Blueprints/Game/BP_ShooterGameMode.uasset" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/FPSTemplate.uproject" beforeDir="false" afterPath="$PROJECT_DIR$/FPSTemplate.uproject" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/Private/DedicatedServersModule.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplate.Target.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Private/Game/ShooterGameMode.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Private/GameLiftClpTypes.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/Game/ShooterGameMode.h" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/GameLift/GameLiftClp.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/Public/GameLiftClp.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/GameLiftClpTypes.h" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplateClient.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplateClient.Target.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -157,7 +139,11 @@
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.Build.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/Game/DS_GameMode.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestOverlayClass.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/Game/DS_GameMode.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestHUD.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestOverlayClass.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" root0="FORCE_HIGHLIGHTING" />
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</component>
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<component name="McpProjectServerCommands">
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@@ -64927,7 +64913,7 @@
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<workItem from="1773536227018" duration="61902000" />
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<workItem from="1774233517830" duration="18186000" />
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<workItem from="1774317832300" duration="32871000" />
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<workItem from="1774531822750" duration="4727000" />
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<workItem from="1774531822750" duration="6195000" />
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</task>
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<task id="LOCAL-00001" summary="Added in EC2 support and adjusted Anywhere if statement to allow EC2 and to clean uip variable placement.">
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<option name="closed" value="true" />
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@@ -12,3 +12,38 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_Default
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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bGenerateNaniteFallbackMeshes=True
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/StartupMap.StartupMap
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GameDefaultMap=/Game/Maps/StartupMap.StartupMap
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Binary file not shown.
BIN
Content/DedicatedServers/APITest/UI/BP_APITestHUD.uasset
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BIN
Content/DedicatedServers/APITest/UI/BP_APITestHUD.uasset
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Binary file not shown.
BIN
Content/DedicatedServers/APITest/UI/WBP_APITestOverlay.uasset
Normal file
BIN
Content/DedicatedServers/APITest/UI/WBP_APITestOverlay.uasset
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Binary file not shown.
@@ -18,7 +18,8 @@ public class DedicatedServers : ModuleRules
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Slate",
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"SlateCore",
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"SlateCore",
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"UMG"
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});
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// Adds in the plugin for GameLiftServerSDK if it is the server build.
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18
Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp
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18
Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp
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@@ -0,0 +1,18 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/APITest/APITestHUD.h"
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#include "UI/APITest/APITestOverlay.h"
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void AAPITestHUD::BeginPlay()
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{
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Super::BeginPlay();
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APlayerController* PlayerController = GetOwningPlayerController();
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if (IsValid(PlayerController) && APITestOverlayClass)
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{
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APITestOverlay = CreateWidget<UAPITestOverlay>(PlayerController, APITestOverlayClass);
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APITestOverlay->AddToViewport();
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}
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}
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@@ -0,0 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/APITest/APITestOverlay.h"
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31
Source/DedicatedServers/Public/UI/APITest/APITestHUD.h
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31
Source/DedicatedServers/Public/UI/APITest/APITestHUD.h
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@@ -0,0 +1,31 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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class UAPITestOverlay;
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#include "CoreMinimal.h"
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#include "GameFramework/HUD.h"
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#include "APITestHUD.generated.h"
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API AAPITestHUD : public AHUD
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<UAPITestOverlay> APITestOverlayClass;
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protected:
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virtual void BeginPlay() override;
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private:
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UPROPERTY()
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TObjectPtr<UAPITestOverlay> APITestOverlay;
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};
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16
Source/DedicatedServers/Public/UI/APITest/APITestOverlay.h
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16
Source/DedicatedServers/Public/UI/APITest/APITestOverlay.h
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@@ -0,0 +1,16 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "APITestOverlay.generated.h"
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UAPITestOverlay : public UUserWidget
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{
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GENERATED_BODY()
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};
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