Lesson 56 - API Test HUD
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26
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
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26
.idea/.idea.FPSTemplate.dir/.idea/workspace.xml
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@@ -117,26 +117,8 @@
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</component>
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<component name="ChangeListManager">
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<list default="true" id="91dd7ef3-692f-484d-9bd1-060b29650efd" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/.gitignore" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/encodings.xml" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEditor.ini" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultEngine.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultEngine.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultGame.ini" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Config/DefaultInput.ini" beforeDir="false" afterPath="$PROJECT_DIR$/Config/DefaultInput.ini" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Blueprints/Game/BP_ShooterGameMode.uasset" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/FPSTemplate.uproject" beforeDir="false" afterPath="$PROJECT_DIR$/FPSTemplate.uproject" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FPSTemplate.dir/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/DedicatedServers/Private/DedicatedServersModule.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplate.Target.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Private/Game/ShooterGameMode.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Private/GameLiftClpTypes.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/Game/ShooterGameMode.h" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplate/Public/Game/ShooterGameModeBase.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/GameLift/GameLiftClp.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DedicatedServers/Public/GameLiftClp.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplate/Public/GameLiftClpTypes.h" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/FPSTemplateClient.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/FPSTemplateClient.Target.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -157,7 +139,11 @@
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/DedicatedServers.Build.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/Game/DS_GameMode.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Private/UI/APITest/APITestOverlayClass.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/Game/DS_GameMode.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestHUD.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/DedicatedServers/Public/UI/APITest/APITestOverlayClass.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Source/FPSTemplate/FPSTemplate.Build.cs" root0="FORCE_HIGHLIGHTING" />
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</component>
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<component name="McpProjectServerCommands">
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@@ -64927,7 +64913,7 @@
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<workItem from="1773536227018" duration="61902000" />
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<workItem from="1774233517830" duration="18186000" />
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<workItem from="1774317832300" duration="32871000" />
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<workItem from="1774531822750" duration="4727000" />
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<workItem from="1774531822750" duration="6195000" />
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</task>
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<task id="LOCAL-00001" summary="Added in EC2 support and adjusted Anywhere if statement to allow EC2 and to clean uip variable placement.">
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<option name="closed" value="true" />
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